MetaMox
COMMANDER · DECK
2022-10-07
102 CARDS (LIMIT 100)
DECK $
$1,201.65
MYTHIC
10
RARE
40
UNCOMMON
18
COMMON
34
COMMAND1 CARD

Creature

1 card
MAIN101 CARDS

Planeswalker

1 card

Creature

23 cards

Enchantment

4 cards

Artifact

19 cards

Sorcery

15 cards

Instant

7 cards

Land

9 cards
MONEY CARDS·62 CARDS·$950.42
Sign in to save your threshold.

Creature

18 cards

Enchantment

4 cards

Artifact

15 cards

Sorcery

13 cards

Instant

5 cards

Land

7 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
107115212317411566+
COLOR
B: 74 pipsC: 163 pips
TYPES
Land32
Nonbasic8
Basic24
Swamp25
Saga1
Urza's1
Creature24
Phyrexian5
Horror4
Vampire4
Demon3
Cleric2
God2
Minion2
Spirit2
Construct1
Devil1
Faerie1
Glimmer1
Hag1
Human1
Imp1
Nightmare1
Ooze1
Praetor1
Rogue1
Shade1
Snake1
Wizard1
Zombie1
Outlaws1
Party4
Artifact21
Equipment4
Phyrexian2
Construct1
Horror1
Sorcery15
Enchantment9
Demon1
Glimmer1
God1
Hag1
Saga1
Snake1
Urza's1
Instant7
Planeswalker1
Nixilis1
Legends16
Historic35
LAND PROBABILITY
32 LANDS · 101 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.2%
TURN 550.8%
TURN 673.3%
TURN 787.1%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS15 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
  • Infinite mill
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
  • Infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Infinite death triggers
  • Infinite ETB
  • Infinite lifegain
  • Infinite lifegain triggers
  • Infinite lifeloss
  • Infinite LTB
  • Infinite sacrifice triggers
  • Infinite scry 1
  • Return all creature cards from all graveyards to the battlefield under your control
Bracket 1
doesn’t raise the bracket
  • Infinite death triggers
  • Infinite ETB
  • Infinite lifegain
  • Infinite lifegain triggers
  • Infinite lifeloss
  • Infinite LTB
  • Infinite sacrifice triggers
  • Infinite scry 1
  • Return all creature cards from all graveyards to the battlefield under your control
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Infinite card draw for each opponent
  • Infinite draw triggers for each opponent
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Infinite card draw for each opponent
  • Infinite draw triggers for each opponent
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Infinite card draw for each opponent
  • Infinite draw triggers for each opponent
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite card draw for target opponent
  • Near-infinite draw triggers for target opponent
  • Near-infinite lifeloss for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss
  • Near-infinite card draw
  • Near-infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
Bracket 1
doesn’t raise the bracket
  • Target player loses the game
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Infinite looting
  • Infinite self-discard triggers
  • Near-infinite black mana
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Infinite draw triggers
  • Near-infinite black mana
  • Near-infinite card draw
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
  • Near-infinite looting
  • Near-infinite self-discard triggers
Group
Color
View
Comments · 0
No comments yet.