MetaMox
COMMANDER · DECK
@Mtg_Colt · 2026-04-27
DECK $
$1,654.65
MYTHIC
24
RARE
78
UNCOMMON
26
COMMON
37
COMMAND1 CARD

Artifact

1 card
MAIN99 CARDS

Creature

26 cards

Enchantment

2 cards

Artifact

7 cards

Sorcery

11 cards

Instant

13 cards

Land

28 cards
SIDEBOARD16 CARDS
MONEY CARDS·70 CARDS·$1,304.95
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Creature

19 cards

Enchantment

7 cards

Artifact

9 cards

Sorcery

11 cards

Instant

9 cards

Land

15 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
1091142183845546+
COLOR
B: 18 pipsR: 20 pipsG: 39 pipsC: 100 pips
TYPES
Land40
Nonbasic25
Basic15
Forest12
Swamp9
Mountain8
Creature26
Insect5
Elf4
Druid3
Human3
Scout3
Shaman2
Snake2
Avatar1
Cat1
Cleric1
Detective1
Devil1
Frog1
Goblin1
God1
Horror1
Kavu1
Leviathan1
Minotaur1
Monk1
Nightmare1
Orc1
Pilot1
Plant1
Satyr1
Sorcerer1
Warrior1
Wizard1
Zombie1
Party3
Instant13
Lesson1
Sorcery11
Artifact8
Spacecraft2
Enchantment2
Legends12
Historic18
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS31 COMBOS
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite self-mill
  • Near-infinite self-discard triggers
PRECONWorld Shaper· Edge of Eternities Commander (EOC)
+ 57 CARDS NOT IN PRECON
+ Amulet of Vigor+ Ancient Greenwarden+ Assassin's Trophy+ Azusa, Lost but Seeking+ Badlands+ Bayou+ Boseiju, Who Shelters All+ Chaos Warp+ Chimil, the Inner Sun+ Conduit of Worlds+ Crop Rotation+ Crucible of Worlds+ Culling Ritual+ Dark Ritual+ Deadly Rollick+ Deflecting Swat+ Demonic Tutor+ Elemental Teachings+ Exploration+ Famished Worldsire+ Final Fortune+ Glacial Chasm+ Heroic Intervention+ Hexhaven Invigorator+ Hexing Squelcher+ Horn of Greed+ Icetill Explorer+ Ignoble Hierarch+ Life from the Loam+ Lotus Cobra+ Lotus Field+ Lotus Vale+ Nahiri's Lithoforming+ Orcish Lumberjack+ Planar Engineering+ Pyroblast+ Rain of Filth+ Ramunap Excavator+ Realms Uncharted+ Sabotender+ Scapeshift+ Scute Swarm+ Squandered Resources+ Strip Mine+ Sylvan Safekeeper+ Taiga+ Tannuk, Memorial Ensign+ Tectonic Split+ Three Visits+ Tiller Engine+ Tireless Provisioner+ Toxic Deluge+ Undergrowth Recon+ Valakut Exploration+ Wasteland+ World Shaper+ Zuran Orb
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