MetaMox
COMMANDER · DECK
2021-08-14
Kwain, Itinerant Meddler
DECK $
$1,480.94
MYTHIC
21
RARE
122
UNCOMMON
44
COMMON
36
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

10 cards

Enchantment

13 cards

Artifact

14 cards

Sorcery

11 cards

Instant

14 cards

Land

22 cards
MAYBE129 CARDS

Planeswalker

4 cards

Creature

42 cards
NAMECOSTPRICE

Enchantment

18 cards

Artifact

11 cards

Sorcery

19 cards

Instant

33 cards

Land

2 cards
MONEY CARDS·143 CARDS·$1,155.18
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Planeswalker

5 cards

Creature

29 cards

Enchantment

26 cards

Artifact

22 cards

Sorcery

14 cards

Instant

29 cards

Land

18 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00111152163847566+
COLOR
W: 26 pipsU: 51 pipsC: 118 pips
TYPES
Land36
Nonbasic20
Basic16
Island12
Plains11
Artifact17
Book2
Equipment1
Golem1
Human1
Soldier1
Instant14
Enchantment13
Class2
Creature11
Wizard3
Human2
Spirit2
Bird1
Dinosaur1
Elder1
Golem1
Horror1
Rabbit1
Shark1
Soldier1
Sphinx1
Squid1
Vedalken1
Party3
Sorcery11
Planeswalker1
Jace1
Legends11
Historic27
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 4 · Optimized
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS7 COMBOS
Bracket 3
locks the table
  • Opponents can't cast spells
  • Lock
Bracket 3
locks the table
  • Counter all spells opponents cast that are created by Knowledge Pool
  • Exile all spells players cast from their hands
  • Lock
Bracket 3
locks the table
  • Exile all noncreature spells players cast from their hand
  • Players can only cast one noncreature spell per turn
  • Lock
Bracket 3
locks the table
  • Exile all spells players cast from their hand
  • Players can only cast one spell per turn
  • Lock
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite +1/+1 counters on a creature
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
Bracket 1
doesn’t raise the bracket
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Win the game
LEGALITYCOMMANDER-FAMILY FORMATS
Group
Color
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