COMMANDER · DECK
Tasigur
Bracket 4 · Optimized2020-11-30
BANNED: 3 CARDS
DECK $
$3,318.17
MYTHIC
55
RARE
166
UNCOMMON
92
COMMON
73
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
16 cardsEnchantment
7 cardsArtifact
11 cardsSorcery
11 cardsInstant
19 cardsLand
26 cardsMAYBE287 CARDS
Planeswalker
7 cardsCreature
72 cardsEnchantment
30 cardsArtifact
19 cardsSorcery
52 cardsInstant
65 cardsLand
42 cardsMONEY CARDS·217 CARDS·$2,611.62
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Planeswalker
7 cardsCreature
53 cardsEnchantment
22 cardsArtifact
18 cardsSorcery
32 cardsInstant
47 cardsLand
38 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- Narset's Reversal + Isochron Scepter: infinite extra turns
- Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
- 2 game changers — Brackets 1 and 2 allow none
- and 14 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 17
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Kederekt Leviathan + Necromancy — Bracket 3, early two-card combo, for four mana or less, pieces included
- Kederekt Leviathan + Dance of the Dead — Bracket 3, early two-card combo, for four mana or less, pieces included
- Kederekt Leviathan + Animate Dead — Bracket 3, early two-card combo, for four mana or less, pieces included
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Demonic Consultation + Laboratory Maniac — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Tainted Pact + Jace, Wielder of Mysteries — Bracket 3, two-card combo, for six mana or less, pieces included
- Demonic Consultation + Jace, Wielder of Mysteries — Bracket 3, two-card combo, for six mana or less, pieces included
- Laboratory Maniac + Oath of Druids — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Oath of Druids + Jace, Wielder of Mysteries — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Tainted Pact + Laboratory Maniac — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Dramatic Reversal + Lithoform Engine — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Incubation Druid + Freed from the Real — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Bloom Tender + Freed from the Real — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Palinchron + Mana Reflection — Bracket 2, arguably two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
22 cards not in the pool
NOT IN THE POOL · 22
CURVE
COLOR
TYPES
Land34
Nonbasic23
Basic11
Island7
Forest5
Swamp5
Instant19
Creature17
Human2
Imp2
Shaman2
Spirit2
Bird1
Drake1
Druid1
Eldrazi1
Elemental1
Faerie1
Insect1
Merfolk1
Mutant1
Phyrexian1
Satyr1
Spider1
Wizard1
Wurm1
Zombie1
Party1
Artifact12
Equipment1
Phyrexian1
Wurm1
Sorcery11
Enchantment8
Aura2
Saga1
Spider1
Planeswalker1
Ashiok1
Legends3
Historic16
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS33 COMBOS
Infinite colored mana
Infinite blue manaInfinite mana creatures you control can produce
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite colored manaInfinite colorless manaInfinite untap of nonland permanents you controlInfinite mana nonland permanents you control can produce
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite blue manaInfinite mana creatures you control can produce
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 3 · early two-card combo, for four mana or less, pieces includedReturn all nonland permanents to owner's hand each turnLock
Infinite green manaInfinite mana Forests you control can produce
Bracket 3 · early two-card combo, for four mana or less, pieces includedReturn all nonland permanents to owner's hand each turnLock
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite card drawInfinite draw triggersNear-infinite ETBNear-infinite LTBNear-infinite mana lands you control can produceNear-infinite storm countNear-infinite untap of lands you control
Bracket 3 · early two-card combo, for four mana or less, pieces includedReturn all nonland permanents to owner's hand each turnLock
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite self-millWin the game
Infinite ETBInfinite LTBInfinite storm count
Cast all permanent cards in your graveyardInfinite colored manaInfinite ETBInfinite LTBInfinite storm countInfinite blinking
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite mana lands you control can produce
Infinite ETBInfinite LTBInfinite storm count
Infinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite colorless manaInfinite storm count
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Infinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Infinite colorless manaInfinite storm count
Bracket 3 · two-card combo, for six mana or less, pieces includedExile your libraryWin the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
Infinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control
Bracket 3 · two-card combo, for six mana or less, pieces includedWin the game
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