MetaMox
COMMANDER · DECK

Tasigur

Bracket 4 · Optimized
2020-11-30
Tasigur, the Golden Fang
BANNED: 3 CARDS
DECK $
$3,318.17
MYTHIC
55
RARE
166
UNCOMMON
92
COMMON
73
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

16 cards

Enchantment

7 cards

Artifact

11 cards

Sorcery

11 cards

Instant

19 cards

Land

26 cards
MAYBE287 CARDS

Planeswalker

7 cards

Creature

72 cards
NAMECOSTPRICE

Enchantment

30 cards
NAMECOSTPRICE

Artifact

19 cards

Sorcery

52 cards
NAMECOSTPRICE

Instant

65 cards
NAMECOSTPRICE

Land

42 cards
NAMECOSTPRICE
MONEY CARDS·217 CARDS·$2,611.62
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Planeswalker

7 cards

Creature

53 cards
NAMECOSTPRICE

Enchantment

22 cards

Artifact

18 cards

Sorcery

32 cards
NAMECOSTPRICE

Instant

47 cards
NAMECOSTPRICE

Land

38 cards
NAMECOSTPRICE
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Narset's Reversal + Isochron Scepter: infinite extra turns
  • Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
  • Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
  • 2 game changers — Brackets 1 and 2 allow none
  • and 14 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 17
CURVE
0013127293646546+
COLOR
U: 30 pipsB: 17 pipsG: 29 pipsC: 97 pips
TYPES
Land34
Nonbasic23
Basic11
Island7
Forest5
Swamp5
Instant19
Creature17
Human2
Imp2
Shaman2
Spirit2
Bird1
Drake1
Druid1
Eldrazi1
Elemental1
Faerie1
Insect1
Merfolk1
Mutant1
Phyrexian1
Satyr1
Spider1
Wizard1
Wurm1
Zombie1
Party1
Artifact12
Equipment1
Phyrexian1
Wurm1
Sorcery11
Enchantment8
Aura2
Saga1
Spider1
Planeswalker1
Ashiok1
Legends3
Historic16
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS33 COMBOS
Infinite blue manaInfinite mana creatures you control can produce
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite colored manaInfinite colorless manaInfinite untap of nonland permanents you controlInfinite mana nonland permanents you control can produce
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite blue manaInfinite mana creatures you control can produce
Infinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm count
Bracket 3 · early two-card combo, for four mana or less, pieces includedReturn all nonland permanents to owner's hand each turnLock
Infinite green manaInfinite mana Forests you control can produce
Bracket 3 · early two-card combo, for four mana or less, pieces includedReturn all nonland permanents to owner's hand each turnLock
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite ETBInfinite LTBInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite card drawInfinite draw triggersNear-infinite ETBNear-infinite LTBNear-infinite mana lands you control can produceNear-infinite storm countNear-infinite untap of lands you control
Bracket 3 · early two-card combo, for four mana or less, pieces includedReturn all nonland permanents to owner's hand each turnLock
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite self-millWin the game
Cast all permanent cards in your graveyardInfinite colored manaInfinite ETBInfinite LTBInfinite storm countInfinite blinking
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite mana lands you control can produce
Infinite storm count
NAMECOSTTYPEPRICE
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite colorless manaInfinite storm count
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Infinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Infinite mana of colors among permanents you controlInfinite non-blue mana of colors among permanents you controlPut most creature cards from your library onto the battlefield
Infinite colorless manaInfinite storm count
Bracket 3 · two-card combo, for six mana or less, pieces includedExile your libraryWin the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
Infinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control
Bracket 3 · two-card combo, for six mana or less, pieces includedWin the game
Group
Color
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