COMMANDER · DECK
Merfolk test
COMMAND1 CARD
Creature
1 cardMAIN98 CARDS
Creature
31 cardsEnchantment
7 cardsArtifact
10 cardsSorcery
5 cardsInstant
11 cardsLand
7 cardsMONEY CARDS·39 CARDS·$346.72
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Creature
13 cardsEnchantment
5 cardsArtifact
7 cardsSorcery
2 cardsInstant
9 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land34
Nonbasic6
Basic28
Island29
Creature32
Merfolk29
Wizard15
Rogue4
Soldier3
God2
Human1
Leviathan1
Mercenary1
Noble1
Scout1
Warrior1
Outlaws5
Party20
Instant11
Artifact10
Equipment1
Enchantment9
God1
Merfolk1
Sorcery5
Merfolk1
Legends6
Historic15
LAND PROBABILITY
34 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.2%
TURN 544.2%
TURN 666.9%
TURN 782.4%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 25 cards not in the pool
BANNED · 1
NOT IN THE POOL · 25
Comments · 0
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