COMMANDER · DECK
Down the rabbit hole
Bracket 4 · Optimized2021-03-18
DECK $
$1,930.86
MYTHIC
12
RARE
74
UNCOMMON
25
COMMON
29
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
3 cardsCreature
14 cardsEnchantment
11 cardsArtifact
19 cardsSorcery
3 cardsInstant
15 cardsLand
20 cardsSIDEBOARD10 CARDS
Creature
3 cardsEnchantment
2 cardsArtifact
2 cardsSorcery
1 cardInstant
1 cardLand
1 cardMAYBE30 CARDS
Planeswalker
3 cardsCreature
7 cardsEnchantment
10 cardsArtifact
2 cardsSorcery
3 cardsInstant
4 cardsLand
1 cardMONEY CARDS·101 CARDS·$1,534.62
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Planeswalker
5 cardsCreature
20 cardsEnchantment
20 cardsArtifact
20 cardsSorcery
4 cardsInstant
17 cardsLand
15 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 11 game changers — Bracket 3 allows 3
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
- Uba Mask + Drannith Magistrate: locks the table
- Island Sanctuary + Mystic Decree: locks the table
- and 8 more combos that bear on the bracket, listed below
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 11 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 11
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Uba Mask + Drannith Magistrate — Bracket 3, locks the table
- Island Sanctuary + Mystic Decree — Bracket 3, locks the table
- Drannith Magistrate + Knowledge Pool — Bracket 3, locks the table
- Lavinia, Azorius Renegade + Knowledge Pool — Bracket 3, locks the table
- Deafening Silence + Knowledge Pool — Bracket 3, locks the table
- Knowledge Pool + Rule of Law — Bracket 3, locks the table
- Teferi, Mage of Zhalfir + Knowledge Pool — Bracket 3, locks the table
- Archon of Emeria + Knowledge Pool — Bracket 3, locks the table
- Teferi, Time Raveler + Knowledge Pool — Bracket 3, locks the table
- Mind Over Matter + Kwain, Itinerant Meddler — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
7 banned cards
BANNED · 7
CEDH
Reads as cEDH
- 11 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
3 banned cards, 30 cards not in the pool
BANNED · 3
NOT IN THE POOL · 30
CURVE
COLOR
TYPES
Land34
Nonbasic18
Basic16
Island11
Plains9
Artifact21
Construct1
Equipment1
Horror1
Phyrexian1
Creature15
Human5
Wizard5
Phyrexian2
Spirit2
Advisor1
Bird1
Cat1
Cleric1
Construct1
Dinosaur1
Elder1
Faerie1
God1
Horror1
Rabbit1
Rogue1
Soldier1
Sphinx1
Outlaws1
Party7
Instant15
Enchantment12
Aura1
God1
Phyrexian1
Planeswalker3
Teferi2
Jace1
Sorcery3
Legends15
Historic34
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS17 COMBOS
Near-infinite colored manaInfinite draw triggers for all playersNear-infinite Treasure tokensInfinite card draw for all players
Bracket 3 · locks the tableCounter all spells opponents cast that are created by Knowledge PoolExile all spells players cast from their handsLock
Bracket 3 · locks the tableExile all spells opponents cast from their handsLock
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can only cast one spell per turnLock
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can only cast one spell per turnLock
Bracket 3 · locks the tablePlayers can't draw cardsLockOpponents can only cast the remaining spells in their hand
Bracket 3 · locks the tableExile all noncreature spells players cast from their handPlayers can only cast one noncreature spell per turnLock
Infinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Bracket 3 · locks the tableLockExile all spells opponents cast from their hands
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponentNear-infinite lifegainNear-infinite lifegain triggersNear-infinite draw triggers for target opponentNear-infinite lifegain triggers for opponentsNear-infinite lifegain for opponents
Bracket 3 · locks the tableCreatures can't attack youYou do not draw cards during your draw stepsLock
Near-infinite colored manaInfinite draw triggers for all playersNear-infinite Treasure tokensInfinite card draw for all players
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Win the game
Win the game
Near-infinite colored manaInfinite draw triggers for all playersNear-infinite Treasure tokensInfinite card draw for all players
Bracket 3 · locks the tableOpponents can't cast spellsLock
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