MetaMox
COMMANDER · DECK

Down the rabbit hole

Bracket 4 · Optimized
2021-03-18
Kwain, Itinerant Meddler
DECK $
$1,930.86
MYTHIC
12
RARE
74
UNCOMMON
25
COMMON
29
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

3 cards

Creature

14 cards

Enchantment

11 cards

Artifact

19 cards

Sorcery

3 cards

Instant

15 cards

Land

20 cards
SIDEBOARD10 CARDS

Creature

3 cards

Enchantment

2 cards

Artifact

2 cards

Sorcery

1 card
NAMECOSTPRICE

Instant

1 card

Land

1 card
MONEY CARDS·101 CARDS·$1,534.62
Sign in to save your threshold.

Planeswalker

5 cards

Creature

20 cards

Enchantment

20 cards

Artifact

20 cards

Sorcery

4 cards

Instant

17 cards

Land

15 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 11 game changers — Bracket 3 allows 3
  • Dramatic Reversal + Isochron Scepter: early arguably two-card combo, for four mana or less, pieces included
  • Uba Mask + Drannith Magistrate: locks the table
  • Island Sanctuary + Mystic Decree: locks the table
  • and 8 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 11
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Reads as cEDH
  • 11 game changers — cEDH lists run 10 or more
CURVE
30912221131142576+
COLOR
W: 17 pipsU: 49 pipsC: 114 pips
TYPES
Land34
Nonbasic18
Basic16
Island11
Plains9
Artifact21
Construct1
Equipment1
Horror1
Phyrexian1
Creature15
Human5
Wizard5
Phyrexian2
Spirit2
Advisor1
Bird1
Cat1
Cleric1
Construct1
Dinosaur1
Elder1
Faerie1
God1
Horror1
Rabbit1
Rogue1
Soldier1
Sphinx1
Outlaws1
Party7
Instant15
Enchantment12
Aura1
God1
Phyrexian1
Planeswalker3
Teferi2
Jace1
Sorcery3
Legends15
Historic34
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS17 COMBOS
Near-infinite colored manaInfinite draw triggers for all playersNear-infinite Treasure tokensInfinite card draw for all players
Bracket 3 · locks the tableCounter all spells opponents cast that are created by Knowledge PoolExile all spells players cast from their handsLock
Bracket 3 · locks the tableExile all spells opponents cast from their handsLock
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can only cast one spell per turnLock
Bracket 3 · locks the tableExile all spells players cast from their handPlayers can only cast one spell per turnLock
Bracket 3 · locks the tablePlayers can't draw cardsLockOpponents can only cast the remaining spells in their hand
Bracket 3 · locks the tableExile all noncreature spells players cast from their handPlayers can only cast one noncreature spell per turnLock
Infinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponent
Bracket 3 · locks the tableLockExile all spells opponents cast from their hands
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite lootingInfinite self-discard triggersInfinite draw triggersNear-infinite card draw for each opponentNear-infinite draw triggers for each opponentNear-infinite lifegainNear-infinite lifegain triggersNear-infinite draw triggers for target opponentNear-infinite lifegain triggers for opponentsNear-infinite lifegain for opponents
Bracket 3 · locks the tableCreatures can't attack youYou do not draw cards during your draw stepsLock
Near-infinite colored manaInfinite draw triggers for all playersNear-infinite Treasure tokensInfinite card draw for all players
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Near-infinite colored manaInfinite draw triggers for all playersNear-infinite Treasure tokensInfinite card draw for all players
Bracket 3 · locks the tableOpponents can't cast spellsLock
Group
Color
View
Comments · 0
No comments yet.