COMMANDER · DECK
angel deck
COMMAND1 CARD
Creature
1 cardMAIN100 CARDS
Creature
31 cardsEnchantment
8 cardsArtifact
6 cardsSorcery
12 cardsInstant
6 cardsBattle
1 cardLand
14 cardsMONEY CARDS·43 CARDS·$224.86
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Creature
19 cardsEnchantment
7 cardsArtifact
5 cardsSorcery
4 cardsInstant
2 cardsLand
6 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic12
Basic24
Plains14
Swamp12
Gate3
Creature32
Angel31
Cleric3
Vampire2
Human1
Spirit1
Party3
Sorcery12
Enchantment8
Class1
Artifact7
Equipment2
Siege1
Instant7
Battle1
Equipment1
Siege1
Legends11
Historic17
LAND PROBABILITY
36 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.7%
TURN 541.5%
TURN 664.0%
TURN 780.0%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
24 cards not in the pool
NOT IN THE POOL · 24
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