COMMANDER · DECK
Minimal Drum & Bass
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
22 cardsEnchantment
5 cardsArtifact
12 cardsSorcery
14 cardsInstant
10 cardsLand
18 cardsSIDEBOARD7 CARDS
Creature
4 cardsSorcery
2 cardsInstant
1 cardMONEY CARDS·46 CARDS·$164.01
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Creature
13 cardsEnchantment
4 cardsArtifact
9 cardsSorcery
10 cardsInstant
8 cardsLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic16
Basic20
Island13
Swamp9
Creature23
Kraken7
Human4
Wizard4
Leviathan3
Octopus3
Serpent2
Cleric1
Demon1
Horror1
Illusion1
Incarnation1
Merfolk1
Spellshaper1
Vampire1
Zombie1
Party5
Sorcery14
Artifact12
Equipment2
Instant10
Enchantment7
Aura3
Human1
Serpent1
Wizard1
Legends7
Historic17
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS2 COMBOS
Bracket 3
early two-card combo, for four mana or less, pieces included
- Return all nonland permanents to owner's hand each turn
- Lock
Bracket 3
locks the table
- Opponents can't attack with most creatures
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
40 cards not in the pool
NOT IN THE POOL · 40
Comments · 0
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