COMMANDER · DECK
lifey
Bracket 2 · Core2020-05-07
107 CARDS (LIMIT 100)
DECK $
$209.31
MYTHIC
5
RARE
30
UNCOMMON
27
COMMON
45
COMMAND1 CARD
Creature
1 cardMAIN106 CARDS
Creature
15 cardsEnchantment
12 cardsArtifact
11 cardsSorcery
17 cardsInstant
13 cardsLand
8 cardsMONEY CARDS·31 CARDS·$149.74
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Creature
5 cardsEnchantment
3 cardsArtifact
5 cardsSorcery
9 cardsInstant
8 cardsLand
1 cardBRACKETCOMMANDER BRACKETS
Bracket 2 · Core
- Near-Death Experience + Wall of Blood: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Near-Death Experience + Wall of Blood — Bracket 2, late two-card combo, for eight mana or less, pieces included
ELIGIBILITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
48 cards not in the pool
NOT IN THE POOL · 48
CURVE
COLOR
TYPES
Land38
Nonbasic6
Basic32
Swamp19
Plains13
Gate1
Sorcery17
Creature16
Human3
Cleric2
Demon2
Spirit2
Angel1
Archon1
Elk1
Horror1
Nightmare1
Phyrexian1
Plant1
Skeleton1
Thrull1
Vampire1
Wall1
Warrior1
Wizard1
Party4
Enchantment13
Aura2
Instant13
Arcane1
Artifact12
Book1
Elk1
Legends3
Historic15
LAND PROBABILITY
38 LANDS · 106 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.9%
TURN 541.8%
TURN 664.2%
TURN 780.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 2 · late two-card combo, for eight mana or less, pieces includedWin the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Win the game at the beginning of your next upkeep
Win the game at the beginning of your next upkeep
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