COMMANDER · DECK
Zur the Enchanter
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
12 cardsEnchantment
30 cardsArtifact
2 cardsSorcery
3 cardsInstant
17 cardsLand
25 cardsMONEY CARDS·18 CARDS·$113.42
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Creature
2 cardsEnchantment
6 cardsArtifact
2 cardsSorcery
1 cardInstant
4 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land34
Nonbasic22
Basic12
Island7
Plains5
Swamp4
Enchantment31
Aura25
Rune3
Demigod1
Instant18
Shapeshifter1
Creature13
Human6
Wizard4
Bird3
Rogue2
Advisor1
Angel1
Demigod1
Druid1
Golem1
Octopus1
Soldier1
Outlaws2
Party6
Artifact4
Bird1
Golem1
Sorcery3
Planeswalker1
Dovin1
Legends7
Historic10
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
28 cards not in the pool
NOT IN THE POOL · 28
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