COMMANDER · DECK
Defensive Drawing
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
37 cardsEnchantment
5 cardsArtifact
4 cardsSorcery
5 cardsInstant
10 cardsLand
24 cardsMONEY CARDS·39 CARDS·$212.18
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Creature
12 cardsEnchantment
3 cardsArtifact
3 cardsSorcery
3 cardsInstant
8 cardsLand
10 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature38
Wall13
Human9
Cleric3
Druid3
Archer2
Elf2
Horror2
Jellyfish2
Kraken2
Monk2
Noble2
Spirit2
Bird1
Dog1
Dragon1
Elder1
Fox1
Golem1
Merfolk1
Phyrexian1
Rogue1
Samurai1
Shapeshifter1
Wizard1
Zombie1
Outlaws1
Party5
Land38
Nonbasic21
Basic17
Island11
Forest10
Plains10
Artifact11
Wall5
Book1
Clue1
Golem1
Horror1
Phyrexian1
Instant10
Enchantment5
Aura3
Sorcery5
Arcane1
Lesson1
Legends11
Historic21
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
27 cards not in the pool
NOT IN THE POOL · 27
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