COMMANDER · DECK
Admiral Beckett Brass
Bracket 3 · Upgraded2020-11-26
110 CARDS (LIMIT 100)
DECK $
$306.16
MYTHIC
6
RARE
57
UNCOMMON
33
COMMON
14
COMMAND1 CARD
Creature
1 cardMAIN109 CARDS
Planeswalker
1 cardCreature
39 cardsEnchantment
5 cardsArtifact
8 cardsSorcery
10 cardsInstant
10 cardsLand
22 cardsMONEY CARDS·31 CARDS·$226.26
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Creature
6 cardsEnchantment
3 cardsArtifact
6 cardsSorcery
2 cardsInstant
3 cardsLand
11 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- one extra-turn card — fine from Bracket 2 up
- Malcolm, Keen-Eyed Navigator + Glint-Horn Buccaneer: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 1
- Malcolm, Keen-Eyed Navigator + Glint-Horn Buccaneer — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
16 cards not in the pool
NOT IN THE POOL · 16
CURVE
COLOR
TYPES
Creature40
Pirate38
Human24
Orc6
Siren3
Wizard3
Goblin2
Construct1
Giant1
Merfolk1
Minotaur1
Rogue1
Shapeshifter1
Outlaws39
Party4
Land37
Nonbasic20
Basic17
Island10
Mountain6
Swamp5
Equipment1
Instant10
Sorcery10
Artifact9
Construct1
Equipment1
Vehicle1
Enchantment6
Aura3
Planeswalker1
Angrath1
Legends8
Historic17
LAND PROBABILITY
36 LANDS · 109 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.3%
TURN 547.7%
TURN 670.3%
TURN 784.9%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 2 · late two-card combo, for eight mana or less, pieces includedNear-infinite damageNear-infinite self-discard triggersNear-infinite draw triggers
Win the game at the beginning of your next upkeep
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