COMMANDER · DECK
Enchanting gifts
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
19 cardsEnchantment
38 cardsSorcery
7 cardsInstant
1 cardLand
2 cardsMONEY CARDS·11 CARDS·$21.34
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Creature
2 cardsEnchantment
8 cardsSorcery
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment42
Aura37
Curse3
Spirit2
Cleric1
Griffin1
Human1
Rune1
Land34
Basic34
Plains17
Swamp17
Creature20
Human11
Cleric3
Cat2
Knight2
Nightmare2
Spirit2
Warlock2
Advisor1
Archon1
Druid1
Dwarf1
Griffin1
Noble1
Peasant1
Pegasus1
Soldier1
Wizard1
Outlaws2
Party4
Sorcery7
Instant1
Legends6
Historic6
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
27 cards not in the pool
NOT IN THE POOL · 27
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