COMMANDER · DECK
Negative Reinforcement
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
38 cardsEnchantment
1 cardArtifact
8 cardsSorcery
4 cardsInstant
4 cardsLand
18 cardsMONEY CARDS·18 CARDS·$58.31
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Creature
11 cardsEnchantment
1 cardArtifact
3 cardsInstant
1 cardLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land44
Nonbasic15
Basic29
Plains13
Island12
Swamp12
Creature39
Human12
Artificer6
Sphinx5
Horror4
Wizard4
Rogue3
Zombie3
Bird2
Faerie2
Knight2
Ninja2
Pirate2
Archon1
Cleric1
Demon1
Dwarf1
Elemental1
Elephant1
Golem1
Kraken1
Leviathan1
Nightmare1
Octopus1
Phyrexian1
Samurai1
Specter1
Warlock1
Warrior1
Whale1
Wolf1
Outlaws6
Party9
Artifact14
Equipment3
Vehicle2
Bird1
Golem1
Human1
Samurai1
Sphinx1
Instant5
Sorcery4
Enchantment1
Legends23
Historic34
LAND PROBABILITY
44 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 48.9%
TURN 525.6%
TURN 644.8%
TURN 762.1%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
37 cards not in the pool
NOT IN THE POOL · 37
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