MetaMox
COMMANDER · DECK

Cromat can be interesting

Bracket 2 · Core
2021-02-20
101 CARDS (LIMIT 100)
DECK $
$674.16
MYTHIC
21
RARE
65
UNCOMMON
18
COMMON
16
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
COMPANION1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

2 cards

Creature

31 cards
NAMECOSTPRICE

Enchantment

13 cards

Artifact

8 cards

Sorcery

7 cards

Battle

1 card

Land

29 cards
MONEY CARDS·67 CARDS·$519.91
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Planeswalker

1 card
NAMECOSTPRICE

Creature

24 cards

Enchantment

10 cards

Artifact

7 cards

Sorcery

6 cards

Instant

1 card
NAMECOSTPRICE

Land

18 cards
BRACKETCOMMANDER BRACKETS
Bracket 2 · Core
  • Satoru Umezawa + Intruder Alarm: arguably two-card combo, for six mana or less, pieces included
  • Kelpie Guide + Freed from the Real: arguably two-card combo, for six mana or less, pieces included
  • Bloom Tender + Freed from the Real: arguably two-card combo, for six mana or less, pieces included
  • and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
CURVE
00711122231544536+
COLOR
W: 9 pipsU: 18 pipsB: 5.5 pipsR: 15 pipsG: 26.5 pipsC: 121 pips
TYPES
Land37
Nonbasic24
Basic13
Forest9
Island8
Mountain6
Plains6
Swamp5
Creature33
Human11
Wizard7
Cleric4
Elf4
Dragon3
Druid3
Shaman3
Goblin2
Ally1
Artificer1
Beast1
Bird1
Elemental1
Elk1
Faerie1
Frog1
God1
Illusion1
Manticore1
Merfolk1
Monk1
Noble1
Pirate1
Scout1
Snake1
Toy1
Treefolk1
Zombie1
Outlaws1
Party11
Enchantment15
Aura2
Case1
God1
Manticore1
Artifact10
Equipment3
Dragon1
Toy1
Sorcery8
Siege1
Planeswalker2
Dack1
Oko1
Battle1
Siege1
Legends19
Historic25
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Infinite black mana that can't be spent to pay generic mana costsInfinite green mana that can't be spent to pay generic mana costsInfinite red mana that can't be spent to pay generic mana costsInfinite white mana that can't be spent to pay generic mana costs
Put a selection of creature cards from your library onto the battlefield
Put a selection of creature cards from your library onto the battlefield
Put a selection of creature cards from your library onto the battlefield
Infinite LTBInfinite ETBInfinite storm countExile your library with the ability to play the exiled cards until end of turn
ADDITIONAL REQUIREMENTS
Legendary Creature Castable for RG
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite LTBInfinite ETBInfinite mana creatures you control can produceInfinite untap of creaturesInfinite untap of creatures you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite mana permanents you control can produce
Infinite card drawInfinite draw triggersNear-infinite creature ETBNear-infinite landfall triggersNear-infinite creature LTBNear-infinite mana creatures you control can produceNear-infinite storm countNear-infinite untap of all creaturesPut all lands from your hand and library onto the battlefield
Group
Color
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