COMMANDER · DECK
Xenabro
Bracket 3 · Upgraded2020-04-27
101 CARDS (LIMIT 100)
DECK $
$594.91
MYTHIC
21
RARE
66
UNCOMMON
27
COMMON
47
COMMAND1 CARD
Creature
1 cardsMAIN100 CARDS
Creature
31 cardsEnchantment
8 cardsArtifact
4 cardsSorcery
12 cardsInstant
7 cardsLand
15 cardsMAYBE60 CARDS
Creature
30 cardsEnchantment
10 cardsArtifact
7 cardsSorcery
9 cardsInstant
4 cardsMONEY CARDS·84 CARDS·$447.42
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Creature
38 cardsEnchantment
13 cardsArtifact
6 cardsSorcery
13 cardsInstant
8 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Savage Ventmaw + Aggravated Assault: early arguably two-card combo, with no mana to spend
- Aggravated Assault + Selvala, Heart of the Wilds: early arguably two-card combo, for four mana or less
- Xenagos, God of Revels + Malignus + Chandra's Ignition: two-card combo, for six mana or less
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Savage Ventmaw + Aggravated Assault — Bracket 3, early arguably two-card combo, with no mana to spend
- Aggravated Assault + Selvala, Heart of the Wilds — Bracket 3, early arguably two-card combo, for four mana or less
- Xenagos, God of Revels + Malignus + Chandra's Ignition — Bracket 3, two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land38
Nonbasic13
Basic25
Forest16
Mountain15
Creature32
Dinosaur5
Elf5
Dragon4
Druid4
Elder3
Elemental3
God3
Human3
Shaman3
Beast2
Snake2
Warrior2
Bear1
Bird1
Boar1
Cat1
Construct1
Giant1
Hydra1
Insect1
Spirit1
Party2
Sorcery12
Arcane1
Enchantment9
Aura1
God1
Instant7
Artifact6
Construct1
Dragon1
Legends10
Historic15
LAND PROBABILITY
38 LANDS · 100 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.5%
TURN 537.4%
TURN 659.5%
TURN 776.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · two-card combo, for six mana or lessNear-infinite damageEach opponent loses the game
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat damageInfinite combat phasesInfinite green manaInfinite mana creatures you control can produceInfinite red manaInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, for four mana or lessInfinite colored manaInfinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce