COMMANDER · DECK
DnD
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
48 cardsEnchantment
2 cardsArtifact
3 cardsSorcery
11 cardsInstant
3 cardsLand
3 cardsMONEY CARDS·15 CARDS·$84.20
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Creature
12 cardsSorcery
1 cardInstant
1 cardLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature49
Dwarf30
Dragon13
Berserker5
Knight3
Shapeshifter3
Warrior3
Wizard3
Adventure2
Artificer2
Noble2
Advisor1
Barbarian1
Bard1
Elemental1
Golem1
Human1
Nomad1
Pilot1
Rogue1
Shaman1
Spirit1
Changeling3
Outlaws1
Party7
Land32
Nonbasic2
Basic30
Mountain31
Sorcery11
Artifact6
Shapeshifter2
Equipment1
Golem1
Vehicle1
Instant5
Adventure2
Dwarf2
Knight2
Enchantment2
Aura2
Legends10
Historic16
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
22 cards not in the pool
NOT IN THE POOL · 22
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