COMMANDER · DECK
Enchanting isn't it
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
17 cardsEnchantment
29 cardsArtifact
3 cardsSorcery
6 cardsInstant
7 cardsLand
16 cardsMONEY CARDS·53 CARDS·$526.21
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Creature
14 cardsEnchantment
22 cardsArtifact
2 cardsSorcery
4 cardsInstant
6 cardsLand
5 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic13
Basic24
Plains12
Forest11
Island11
Enchantment35
Aura12
Human2
Nymph2
Class1
Dryad1
Spirit1
Wizard1
Creature18
Human10
Druid6
Cleric2
Nymph2
Shaman2
Angel1
Centaur1
Dryad1
Merfolk1
Satyr1
Spirit1
Warrior1
Wizard1
Party4
Instant7
Sorcery6
Artifact3
Legends4
Historic7
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
27 cards not in the pool
NOT IN THE POOL · 27
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