COMMANDER · DECK
Jhoira Metalstorm
Bracket 4 · Optimized@Matt888 · 2025-03-25
DECK $
$4,512.49
MYTHIC
8
RARE
41
UNCOMMON
24
COMMON
27
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
15 cardsEnchantment
1 cardsArtifact
32 cardsSorcery
3 cardsInstant
12 cardsLand
25 cardsMONEY CARDS·67 CARDS·$3,600.33
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Creature
11 cardsEnchantment
1 cardsArtifact
27 cardsSorcery
2 cardsInstant
10 cardsLand
16 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 9 game changers — Bracket 3 allows 3
- Power Artifact + Grim Monolith: early arguably two-card combo, with no mana to spend
- Power Artifact + Basalt Monolith: early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter: early arguably two-card combo, with no mana to spend
GAME CHANGERS · 9 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Power Artifact + Grim Monolith — Bracket 3, early arguably two-card combo, with no mana to spend
- Power Artifact + Basalt Monolith — Bracket 3, early arguably two-card combo, with no mana to spend
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, with no mana to spend
CURVE
COLOR
TYPES
Artifact46
Construct3
Artificer2
Equipment2
Bird1
Book1
Goblin1
God1
Hero1
Human1
Jellyfish1
Myr1
Thopter1
Vedalken1
Land35
Nonbasic23
Basic12
Island8
Mountain8
Saga1
Urza's1
Creature16
Artificer4
Human4
Construct3
Bird2
Wizard2
Equipment1
Goblin1
God1
Hero1
Jellyfish1
Merfolk1
Myr1
Thopter1
Vedalken1
Party2
Instant12
Sorcery3
Enchantment2
Aura1
Saga1
Urza's1
Planeswalker1
Tezzeret1
Legends11
Historic52
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS18 COMBOS
Infinite card drawInfinite draw triggersNear-infinite storm count
Infinite card drawNear-infinite storm countInfinite draw triggers
Infinite card drawInfinite draw triggersNear-infinite storm count
Infinite card drawNear-infinite storm countInfinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Infinite card drawInfinite draw triggersNear-infinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite colorless mana
Infinite card drawInfinite draw triggersNear-infinite storm count
Infinite card drawNear-infinite storm countInfinite draw triggers
Infinite card drawInfinite draw triggersNear-infinite storm count
Infinite card drawNear-infinite storm countInfinite draw triggers
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite card drawNear-infinite storm countInfinite draw triggers
Infinite card drawNear-infinite storm countInfinite draw triggers
Infinite card drawInfinite draw triggersNear-infinite storm count
Infinite card drawNear-infinite storm countInfinite draw triggers
Infinite card drawInfinite draw triggersNear-infinite storm count
Infinite card drawNear-infinite storm countInfinite draw triggers