COMMANDER · DECK
Merfolk Tribal
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
37 cardsEnchantment
7 cardsArtifact
10 cardsSorcery
2 cardsInstant
7 cardsLand
24 cardsMONEY CARDS·40 CARDS·$361.10
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Creature
10 cardsEnchantment
6 cardsArtifact
5 cardsSorcery
1 cardInstant
6 cardsLand
12 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature38
Merfolk33
Wizard12
Druid4
Soldier3
Warrior3
Human2
Noble2
Rogue2
Scout2
Shaman2
Bird1
Cleric1
God1
Horror1
Knight1
Shapeshifter1
Spirit1
Villain1
Outlaws2
Party17
Land36
Nonbasic21
Basic15
Forest7
Island7
Plains7
Town1
Artifact11
Shapeshifter1
Enchantment7
Instant7
Sorcery2
Lesson1
Merfolk1
Legends13
Historic23
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
20 cards not in the pool
NOT IN THE POOL · 20
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