COMMANDER · DECK
Go Ahead... Draw
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
17 cardsEnchantment
5 cardsArtifact
17 cardsSorcery
10 cardsInstant
11 cardsLand
15 cardsSIDEBOARD27 CARDS
Creature
6 cardsEnchantment
6 cardsArtifact
1 cardSorcery
7 cardsInstant
6 cardsLand
1 cardMONEY CARDS·82 CARDS·$1,466.42
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Creature
20 cardsEnchantment
10 cardsArtifact
14 cardsSorcery
16 cardsInstant
10 cardsLand
12 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land39
Nonbasic12
Basic27
Island13
Mountain13
Swamp12
Artifact19
Equipment2
Construct1
God1
Infinity1
Phyrexian1
Stone1
Creature18
Wizard7
Human6
Phyrexian3
Dragon2
God2
Rogue2
Archer1
Assassin1
Avatar1
Construct1
Goblin1
Horror1
Orc1
Praetor1
Sorcerer1
Spirit1
Vedalken1
Zombie1
Outlaws3
Party9
Instant11
Sorcery10
Enchantment5
Legends15
Historic29
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS14 COMBOS
Bracket 3
locks the table
- Opponents put all cards in hand on the bottom of their library on each of their draw steps
- Lock
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Near-infinite lifeloss
- Infinite draw triggers
Bracket 1
doesn’t raise the bracket
- Near-infinite damage
- Infinite card draw
- Infinite draw triggers
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
- Near-infinite damage
- Infinite card draw
- Infinite draw triggers
Bracket 1
doesn’t raise the bracket
- Near-infinite damage
- Infinite card draw
- Infinite draw triggers
Bracket 1
doesn’t raise the bracket
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Near-infinite card draw for target opponent
- Near-infinite draw triggers for target opponent
- Near-infinite lifeloss for target opponent
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Near-infinite damage
- Infinite card draw
- Infinite draw triggers
Bracket 1
doesn’t raise the bracket
- Infinite +1/+1 counters on a creature
- Near-infinite card draw for target opponent
- Near-infinite damage
- Near-infinite draw triggers for target opponent
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss
- Near-infinite card draw
- Near-infinite draw triggers
Bracket 1
doesn’t raise the bracket
- Near-infinite card draw for target opponent
- Near-infinite damage to one opponent
- Near-infinite draw triggers for target opponent
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Near-infinite damage to one opponent
- Near-infinite draw triggers for target opponent
- Near-infinite card draw for target opponent
- Near-infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
6 banned cards
BANNED · 6
CEDH
Not cEDH
- 8 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 16 cards not in the pool
BANNED · 1
NOT IN THE POOL · 16
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