COMMANDER · DECK
multiplication and violence
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
27 cardsEnchantment
15 cardsArtifact
7 cardsSorcery
5 cardsInstant
7 cardsLand
23 cardsMONEY CARDS·39 CARDS·$203.66
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Creature
17 cardsEnchantment
10 cardsArtifact
5 cardsSorcery
2 cardsInstant
4 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic20
Basic18
Mountain9
Swamp9
Plains8
Creature28
Human6
Dragon4
Angel3
Elemental3
Soldier3
Demon2
Dinosaur2
Orc2
Warrior2
Wizard2
Cat1
Construct1
Devil1
Horse1
Incarnation1
Knight1
Lord1
Mount1
Noble1
Ogre1
Pirate1
Rogue1
Spirit1
Time1
Vampire1
Outlaws2
Party5
Enchantment15
Aura3
Curse2
Artifact8
Equipment3
Construct1
Instant8
Human1
Wizard1
Sorcery5
Legends12
Historic19
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
28 cards not in the pool
NOT IN THE POOL · 28
Comments · 0
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