COMMANDER · DECK
Merfolk ($100)
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
34 cardsEnchantment
9 cardsArtifact
8 cardsSorcery
2 cardsInstant
12 cardsLand
7 cardsMONEY CARDS·20 CARDS·$164.34
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Creature
8 cardsEnchantment
4 cardsArtifact
4 cardsInstant
2 cardsLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature35
Merfolk34
Wizard15
Rogue6
Warrior3
God2
Soldier2
Noble1
Pirate1
Scout1
Shaman1
Outlaws7
Party24
Land35
Nonbasic7
Basic28
Island29
Merfolk1
Wizard1
Instant13
Shapeshifter1
Enchantment11
Aura4
Class1
God1
Merfolk1
Artifact8
Equipment1
Sorcery2
Merfolk1
Legends5
Historic11
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS1 COMBO
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Infinite magecraft triggers
- Infinite mana nonland permanents you control can produce
- Infinite storm count
- Infinite untap of nonland permanents you control
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
30 cards not in the pool
NOT IN THE POOL · 30
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