COMMANDER · DECK
Arixmethes
Bracket 4 · Optimized2020-08-14
105 CARDS (LIMIT 100)
DECK $
$594.29
MYTHIC
16
RARE
55
UNCOMMON
15
COMMON
45
COMMAND1 CARD
Creature
1 cardMAIN104 CARDS
Planeswalker
2 cardsCreature
22 cardsEnchantment
10 cardsArtifact
6 cardsSorcery
12 cardsInstant
13 cardsLand
22 cardsSIDEBOARD3 CARDS
Creature
1 cardSorcery
1 cardInstant
1 cardMAYBE24 CARDS
Creature
9 cardsEnchantment
5 cardsArtifact
1 cardSorcery
5 cardsInstant
2 cardsLand
2 cardsMONEY CARDS·67 CARDS·$453.75
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Planeswalker
2 cardsCreature
19 cardsEnchantment
11 cardsArtifact
3 cardsSorcery
8 cardsInstant
14 cardsLand
10 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- 3 game changers — Brackets 1 and 2 allow none
- Archetype of Imagination + Stormtide Leviathan: locks the table
- Incubation Druid + Pemmin's Aura: arguably two-card combo, for six mana or less, pieces included
- Incubation Druid + Freed from the Real: arguably two-card combo, for six mana or less, pieces included
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 5
- Archetype of Imagination + Stormtide Leviathan — Bracket 3, locks the table
- Incubation Druid + Pemmin's Aura — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Incubation Druid + Freed from the Real — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Arixmethes, Slumbering Isle + Pemmin's Aura — Bracket 2, late two-card combo, for eight mana or less, pieces included
- Arixmethes, Slumbering Isle + Freed from the Real — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
22 cards not in the pool
NOT IN THE POOL · 22
CURVE
COLOR
TYPES
Land39
Nonbasic18
Basic21
Island12
Forest11
Desert1
Creature23
Elf5
Druid4
Kraken3
Elder2
Leviathan2
Merfolk2
Wizard2
Beast1
Dinosaur1
Elemental1
Fish1
Giant1
God1
Horror1
Human1
Satyr1
Serpent1
Shaman1
Snake1
Spirit1
Party2
Enchantment16
Aura5
Elemental1
God1
Human1
Saga1
Serpent1
Wizard1
Instant14
Sorcery12
Artifact6
Equipment1
Planeswalker2
Kiora2
Legends12
Historic17
LAND PROBABILITY
39 LANDS · 104 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.1%
TURN 538.4%
TURN 660.6%
TURN 777.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Infinite blue manaInfinite mana creatures you control can produce
Infinite blue manaInfinite mana creatures you control can produce
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite green mana
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite green mana
Infinite green mana
Infinite green mana
Infinite mana lands you control can produceInfinite blue manaInfinite untap of lands you control
Infinite mana lands you control can produceInfinite blue manaInfinite untap of lands you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite mana lands you control can produce
Bracket 3 · locks the tableOpponents can't attack with most creaturesLock
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite mana lands you control can produce
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