COMMANDER · DECK
Zirda, the Dawnmaker
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
27 cardsEnchantment
3 cardsArtifact
18 cardsSorcery
6 cardsInstant
4 cardsLand
30 cardsMONEY CARDS·39 CARDS·$281.27
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Creature
12 cardsArtifact
9 cardsSorcery
1 cardInstant
3 cardsLand
14 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land41
Nonbasic28
Basic13
Plains9
Mountain6
Sphere1
Creature28
Human7
Artificer3
Dragon3
Goblin3
Angel2
Cleric2
Construct2
Elemental2
Giant2
Shaman2
Soldier2
Avatar1
Dinosaur1
Eldrazi1
Elephant1
Elk1
Fox1
Golem1
Incarnation1
Orc1
Phyrexian1
Pirate1
Samurai1
Outlaws1
Party2
Artifact25
Equipment6
Construct2
Avatar1
Book1
Dragon1
Elk1
Golem1
Phyrexian1
Vehicle1
Wizard1
Sorcery8
Instant6
Enchantment3
Legends14
Historic34
LAND PROBABILITY
41 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.3%
TURN 530.9%
TURN 651.7%
TURN 769.1%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
20 cards not in the pool
NOT IN THE POOL · 20
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