COMMANDER · DECK
The Zombies, Their coming
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
23 cardsEnchantment
5 cardsArtifact
4 cardsSorcery
13 cardsInstant
7 cardsLand
28 cardsMAYBE1 CARD
Land
1 cardMONEY CARDS·25 CARDS·$80.95
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Creature
10 cardsEnchantment
2 cardsArtifact
4 cardsSorcery
4 cardsInstant
1 cardLand
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land47
Nonbasic25
Basic22
Forest15
Plains10
Swamp10
Desert2
Creature24
Elemental4
Elf4
Shaman4
Beast3
Frog3
Horror2
Human2
Insect2
Plant2
Scout2
Snake2
Cleric1
Detective1
Dinosaur1
Druid1
Giant1
Incarnation1
Knight1
Merfolk1
Nightmare1
Zombie1
Party1
Sorcery13
Arcane1
Instant7
Enchantment6
Saga1
Artifact5
Beast1
Spacecraft1
Vehicle1
Legends7
Historic13
LAND PROBABILITY
47 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 47.0%
TURN 520.9%
TURN 638.1%
TURN 754.9%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 1
doesn’t raise the bracket
- Infinite self-mill
- Near-infinite self-discard triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
22 cards not in the pool
NOT IN THE POOL · 22
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