COMMANDER · DECK
Group Hug, HUG HARD
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
25 cardsEnchantment
6 cardsArtifact
13 cardsSorcery
10 cardsInstant
9 cardsLand
1 cardMONEY CARDS·41 CARDS·$377.06
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Creature
15 cardsEnchantment
6 cardsArtifact
13 cardsSorcery
4 cardsInstant
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Basic35
Swamp35
Creature26
Vampire7
Cleric4
Demon4
God2
Human2
Nightmare2
Phyrexian2
Rogue2
Shaman2
Spirit2
Zombie2
Adventure1
Faerie1
Fox1
Golem1
Hag1
Horror1
Knight1
Praetor1
Shade1
Warlock1
Outlaws3
Party6
Artifact17
Equipment2
Book1
Fox1
God1
Golem1
Horror1
Phyrexian1
Instant10
Adventure1
Knight1
Zombie1
Sorcery10
Enchantment9
Aura1
Demon1
God1
Hag1
Planeswalker1
Nixilis1
Legends10
Historic24
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS10 COMBOS
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
Bracket 1
doesn’t raise the bracket
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Infinite damage
- Infinite lifegain triggers
Bracket 1
doesn’t raise the bracket
- Near-infinite card draw for target opponent
- Near-infinite draw triggers for target opponent
- Near-infinite lifeloss for target opponent
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss
- Near-infinite card draw
- Near-infinite draw triggers
Bracket 1
doesn’t raise the bracket
- Target player loses the game
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
14 cards not in the pool
NOT IN THE POOL · 14
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