COMMANDER · DECK
Removal Tribal
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
25 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
7 cardsInstant
19 cardsLand
22 cardsMONEY CARDS·24 CARDS·$70.54
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Creature
8 cardsEnchantment
1 cardArtifact
4 cardsSorcery
1 cardInstant
5 cardsLand
5 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic20
Basic18
Swamp13
Forest6
Mountain2
Elemental1
Creature26
Human8
Rogue4
Assassin3
Demon3
Vampire3
Elemental2
Insect2
Phyrexian2
Shaman2
Advisor1
Aetherborn1
Alien1
Beast1
Cleric1
Druid1
Elf1
Goblin1
Horror1
Knight1
Plant1
Snake1
Spider1
Warrior1
Wizard1
Wolf1
Wurm1
Outlaws7
Party7
Instant20
Sorcery7
Artifact6
Equipment4
Enchantment5
Aura2
Saga1
Legends8
Historic14
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
35 cards not in the pool
NOT IN THE POOL · 35
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