MetaMox
COMMANDER · DECK
2021-11-26
Grolnok, the Omnivore
DECK $
$672.53
MYTHIC
10
RARE
46
UNCOMMON
15
COMMON
29
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

3 cards

Creature

31 cards
NAMECOSTPRICE

Enchantment

15 cards

Artifact

7 cards

Sorcery

1 card
NAMECOSTPRICE

Land

24 cards
MAYBE1 CARD

Creature

1 card
NAMECOSTPRICE
MONEY CARDS·52 CARDS·$520.18
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Planeswalker

2 cards

Creature

20 cards

Enchantment

10 cards

Artifact

4 cards

Sorcery

1 card
NAMECOSTPRICE

Land

15 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00101172143842566+
COLOR
U: 26 pipsG: 44 pipsC: 99 pips
TYPES
Land42
Nonbasic22
Basic20
Forest12
Island12
Desert1
Saga1
Urza's1
Creature32
Shaman6
Elf5
Human4
Snake4
Wizard4
Druid3
Merfolk3
Beast2
Elemental2
Faerie2
Adventure1
Bird1
Cleric1
Crab1
Dryad1
Fish1
Frog1
Hydra1
Insect1
Monk1
Nymph1
Octopus1
Ooze1
Rogue1
Scout1
Serpent1
Spirit1
Outlaws1
Party6
Enchantment17
Aura5
Class1
Dryad1
Nymph1
Saga1
Treefolk1
Urza's1
Artifact7
Equipment2
Planeswalker3
Jace1
Oko1
Tamiyo1
Instant1
Adventure1
Faerie1
Rogue1
Sorcery1
Legends12
Historic20
LAND PROBABILITY
42 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 410.5%
TURN 529.1%
TURN 649.3%
TURN 766.8%
COMMANDER BRACKET
Bracket 4 · Optimized
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS10 COMBOS
Bracket 4
early two-card combo, for four mana or less, pieces included
  • Infinite self-mill
Bracket 4
early two-card combo, for four mana or less, pieces included
  • Infinite self-mill
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 3
locks the table
  • Prevent all damage that would be dealt to you
  • Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Win the game
Bracket 1
doesn’t raise the bracket
  • Win the game
Group
Color
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