COMMANDER · DECK
Ramos, Dragon Engine
2017-10-15
ONLY 99 CARDSNO COMMANDERBANNED: 1 CARD
DECK $
$721.88
MYTHIC
15
RARE
50
UNCOMMON
8
COMMON
27
MAIN99 CARDS
Planeswalker
1 cardsCreature
13 cardsEnchantment
15 cardsArtifact
8 cardsSorcery
20 cardsInstant
7 cardsLand
28 cardsSIDEBOARD1 CARD
Creature
1 cardsMONEY CARDS·53 CARDS·$566.61
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Planeswalker
1 cardsCreature
8 cardsEnchantment
11 cardsArtifact
4 cardsSorcery
10 cardsInstant
6 cardsLand
13 cardsCURVE
COLOR
TYPES
Land35
Nonbasic23
Basic12
Gate10
Forest8
Plains7
Swamp7
Island5
Mountain5
Sorcery20
Arcane1
Enchantment15
Aura2
Creature13
Human3
Angel2
Avatar2
Cleric2
Plant2
Wizard2
Bringer1
Giant1
Hydra1
Minion1
Phyrexian1
Snake1
Wall1
Party4
Artifact9
Angel1
Instant7
Planeswalker1
Nissa1
Legends6
Historic14
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS20 COMBOS
Win the game
Win the game
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game
Win the game at the beginning of your next upkeep
Target player loses the game
Target player loses the game on each of your turns
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Infinite lifeloss
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game
Win the game at the beginning of your next upkeep
Win the game at the beginning of your next upkeep
Near-infinite card drawNear-infinite draw triggersTarget opponent loses the game
Win the game
Win the game at the beginning of your next upkeep
Win the game
You can't lose the game due to having 0 or less lifeLock
Target opponent loses the game at the beginning of their next upkeep