COMMANDER · DECK
cEDH Dimir
No bracket · Banned2020-11-15
BANNED: 2 CARDS
DECK $
$11,614.04
MYTHIC
22
RARE
48
UNCOMMON
25
COMMON
20
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
2 cardsEnchantment
7 cardsArtifact
18 cardsSorcery
12 cardsInstant
27 cardsLand
25 cardsMAYBE15 CARDS
Planeswalker
1 cardCreature
5 cardsEnchantment
4 cardsSorcery
5 cardsMONEY CARDS·93 CARDS·$9,284.14
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Planeswalker
1 cardCreature
7 cardsEnchantment
8 cardsArtifact
15 cardsSorcery
15 cardsInstant
25 cardsLand
22 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket See legality ↓
GAME CHANGERS · 16 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Power Artifact + Grim Monolith — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Maralen of the Mornsong + Opposition Agent — Bracket 3, locks the table
- Power Artifact + Basalt Monolith — Bracket 2, arguably two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
1 banned card
BANNED · 1
DUEL COMMANDER
Not legal
18 banned cards
BANNED · 18
CEDH
Not legal
- The deck’s name says cEDH
- 16 game changers — cEDH lists run 10 or more
- Not Commander-legal, so not cEDH either
BANNED · 1
BRAWL (HISTORIC)
Not legal
6 banned cards, 33 cards not in the pool
BANNED · 6
NOT IN THE POOL · 33
CURVE
COLOR
TYPES
Land32
Nonbasic23
Basic9
Island8
Swamp6
Instant27
Trap1
Artifact18
Sorcery12
Enchantment7
Aura1
Faerie1
Creature3
Wizard2
Djinn1
Faerie1
Merfolk1
Party2
Planeswalker1
Narset1
Legends4
Historic21
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite colorless mana
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite colorless mana
Infinite storm count
ADDITIONAL REQUIREMENTS
Permanent with Affinity and a Generic Mana Cost
Infinite colorless manaInfinite storm count
Bracket 3 · locks the tableLockPlayers can't draw cardsExile a card of your choice from an opponent's library on each opponent's turn and you may cast that card
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite colorless manaInfinite storm count
Infinite storm count
Infinite colorless manaInfinite storm count
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