COMMANDER · DECK
Mardu Wave Tactics
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
27 cardsEnchantment
12 cardsArtifact
8 cardsSorcery
5 cardsInstant
9 cardsLand
16 cardsMONEY CARDS·44 CARDS·$141.11
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Creature
15 cardsEnchantment
7 cardsArtifact
6 cardsSorcery
2 cardsInstant
5 cardsLand
9 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic13
Basic25
Mountain13
Plains7
Swamp7
Creature28
Human11
Warrior11
Orc4
Dog2
God2
Soldier2
Angel1
Artificer1
Bard1
Berserker1
Cleric1
Clown1
Demon1
Dragon1
Glimmer1
Goblin1
Kithkin1
Ogre1
Phyrexian1
Praetor1
Samurai1
Spirit1
Unicorn1
Wizard1
Zombie1
Party13
Enchantment15
God2
Dog1
Glimmer1
Instant9
Artifact8
Equipment3
Sorcery5
Legends14
Historic20
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
19 cards not in the pool
NOT IN THE POOL · 19
Comments · 0
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