COMMANDER · DECK
Dragon cult
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
27 cardsEnchantment
8 cardsArtifact
6 cardsSorcery
10 cardsInstant
10 cardsLand
23 cardsMAYBE15 CARDS
Creature
5 cardsEnchantment
1 cardArtifact
4 cardsSorcery
2 cardsInstant
3 cardsMONEY CARDS·48 CARDS·$418.34
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Creature
16 cardsEnchantment
3 cardsArtifact
4 cardsSorcery
6 cardsInstant
7 cardsLand
12 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic18
Basic20
Forest9
Mountain8
Swamp8
Island5
Plains5
Creature28
Dragon13
Human5
Shaman4
Druid2
Elf2
Spirit2
Zombie2
Barbarian1
Bard1
Cat1
Cleric1
Elemental1
Goblin1
God1
Homunculus1
Knight1
Peasant1
Scout1
Shapeshifter1
Soldier1
Treefolk1
Wizard1
Changeling1
Party2
Instant10
Arcane1
Sorcery10
Arcane1
Enchantment8
Background1
Artifact6
Equipment1
Legends16
Historic21
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
18 cards not in the pool
NOT IN THE POOL · 18
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