COMMANDER · DECK
Clerics Budget
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
33 cardsEnchantment
4 cardsArtifact
13 cardsSorcery
7 cardsInstant
8 cardsLand
14 cardsMONEY CARDS·27 CARDS·$139.50
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Creature
12 cardsEnchantment
2 cardsArtifact
5 cardsSorcery
3 cardsInstant
2 cardsLand
3 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature34
Cleric33
Human14
Vampire6
Spirit5
Angel2
Kor2
Zombie2
Demon1
Dwarf1
Elf1
Mercenary1
Phyrexian1
Rebel1
Outlaws1
Party33
Land34
Nonbasic12
Basic22
Plains11
Swamp11
Artifact13
Equipment1
Instant8
Sorcery7
Enchantment4
Class1
Legends8
Historic20
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS2 COMBOS
Bracket 1
doesn’t raise the bracket
- Near-infinite lifegain
- Near-infinite lifeloss for up to two target opponents
Bracket 1
doesn’t raise the bracket
- Near-infinite lifegain
- Near-infinite lifeloss for up to two target opponents
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
18 cards not in the pool
NOT IN THE POOL · 18
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