MetaMox
COMMANDER · DECK

4c lands

Bracket 4 · Optimized
2020-04-28
DECK $
$823.23
MYTHIC
19
RARE
48
UNCOMMON
14
COMMON
19
COMMAND2 CARDS
MAIN98 CARDS

Planeswalker

5 cards

Creature

17 cards

Enchantment

4 cards

Artifact

7 cards

Sorcery

14 cards

Instant

12 cards

Land

35 cards
NAMECOSTPRICE
MONEY CARDS·60 CARDS·$647.21
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Planeswalker

4 cards

Creature

14 cards

Enchantment

2 cards

Artifact

5 cards

Sorcery

9 cards

Instant

7 cards

Land

19 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 1 mass land denial card — only Bracket 4 allows it
  • 2 extra-turn cards — chaining turns is Bracket 4
  • Basalt Monolith + Nyxbloom Ancient: early two-card combo, with no mana to spend
  • 3 game changers — Brackets 1 and 2 allow none
  • Glacial Chasm + Mina and Denn, Wildborn + Crucible of Worlds: locks the table
  • Glacial Chasm + Mina and Denn, Wildborn + Ramunap Excavator: locks the table
  • and 11 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 1
NAMECOSTTYPEPRICE
EXTRA TURNS · 2
COMBOS · 14
CURVE
0021152183649596+
COLOR
U: 17 pipsB: 15 pipsR: 10 pipsG: 41 pipsC: 140 pips
TYPES
Land39
Nonbasic28
Basic11
Forest11
Swamp8
Island7
Mountain7
Desert1
Creature19
Shaman5
Human4
Elf3
Eldrazi2
Elemental2
Horror2
Merfolk2
Snake2
Zombie2
Ally1
Avatar1
Cleric1
Druid1
Dryad1
Elder1
Frog1
Giant1
Monk1
Nymph1
Scout1
Wizard1
Party2
Sorcery14
Instant12
Artifact7
Enchantment6
Saga2
Dryad1
Elemental1
Nymph1
Planeswalker5
Ashiok1
Nissa1
Oko1
Windgrace1
Wrenn1
Legends16
Historic25
LAND PROBABILITY
39 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.8%
TURN 533.9%
TURN 655.4%
TURN 772.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS14 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 4 · early two-card combo, with no mana to spendInfinite colorless mana
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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