MetaMox
COMMANDER · DECK

Hidetsugu's Holistic Hurting - TESTING

2022-04-15
DECK $
$830.31
MYTHIC
11
RARE
55
UNCOMMON
24
COMMON
30
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

1 card

Creature

19 cards

Enchantment

7 cards

Artifact

14 cards

Sorcery

14 cards

Instant

8 cards

Land

22 cards
MONEY CARDS·70 CARDS·$646.06
Sign in to save your threshold.

Planeswalker

1 card

Creature

17 cards

Enchantment

10 cards

Artifact

12 cards

Sorcery

10 cards

Instant

5 cards

Land

15 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
001011821133475146+
COLOR
B: 48 pipsR: 34 pipsC: 144 pips
TYPES
Land36
Nonbasic20
Basic16
Mountain11
Swamp11
Creature20
Human4
Demon3
Shaman3
Ogre2
Vampire2
Warrior2
Wizard2
Zombie2
Avatar1
Cleric1
Devil1
Dinosaur1
Dragon1
Elder1
Elemental1
Goblin1
Golem1
Minotaur1
Pirate1
Skeleton1
Spirit1
Outlaws1
Party5
Artifact15
Equipment2
Golem1
Sorcery14
Instant8
Enchantment7
Aura1
Faerie1
Planeswalker1
Szat1
Legends15
Historic28
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS7 COMBOS
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Each opponent with an even life total loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite damage to all players
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Infinite lifeloss for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Infinite lifeloss for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent with an even life total loses the game
  • Near-infinite damage
  • Near-infinite lifeloss
Group
Color
View
Comments · 0
No comments yet.