COMMANDER · DECK
White was the problem all along
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
40 cardsEnchantment
4 cardsArtifact
11 cardsSorcery
3 cardsInstant
2 cardsLand
13 cardsMONEY CARDS·18 CARDS·$66.74
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Planeswalker
1 cardCreature
5 cardsEnchantment
1 cardArtifact
7 cardsLand
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature41
Soldier8
Human7
Dog5
Angel3
Cleric3
Dwarf2
Elf2
Golem2
Knight2
Kor2
Scout2
Spirit2
Thopter2
Wall2
Wizard2
Artificer1
Astartes1
Avatar1
Cat1
Construct1
Elemental1
Elk1
Faerie1
Gargoyle1
Gnome1
God1
Hippogriff1
Insect1
Noble1
Peasant1
Vampire1
Warrior1
Zombie1
Party6
Land38
Nonbasic12
Basic26
Plains26
Desert1
Artifact19
Golem2
Thopter2
Construct1
Elk1
Gnome1
Insect1
Enchantment5
Background1
Dog1
Instant3
Sorcery3
Planeswalker1
Legends6
Historic24
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
20 cards not in the pool
NOT IN THE POOL · 20
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