COMMANDER · DECK
Zur Out For a Ride (Zur the Enchanter)
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
18 cardsEnchantment
17 cardsArtifact
9 cardsSorcery
5 cardsInstant
14 cardsLand
36 cardsMAYBE15 CARDS
Creature
4 cardsEnchantment
4 cardsArtifact
3 cardsSorcery
3 cardsInstant
1 cardMONEY CARDS·36 CARDS·$2,536.82
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Creature
4 cardsEnchantment
7 cardsArtifact
6 cardsSorcery
1 cardInstant
1 cardLand
17 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic33
Basic3
Island8
Plains7
Swamp7
Desert3
Creature19
Human6
Wizard5
Bird2
Angel1
Cleric1
Construct1
Demon1
Elemental1
Faerie1
Giant1
Golem1
Scout1
Soldier1
Sphinx1
Troll1
Wraith1
Zombie1
Party6
Enchantment17
Aura1
Instant14
Artifact13
Angel1
Bird1
Construct1
Golem1
Sorcery5
Legends2
Historic15
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
29 cards not in the pool
NOT IN THE POOL · 29
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