MetaMox
COMMANDER · DECK

Emry

Bracket 4 · Optimized
2020-06-14
Emry, Lurker of the Loch
DECK $
$859.54
MYTHIC
7
RARE
28
UNCOMMON
21
COMMON
46
COMMAND1 CARD

Creature

1 cards
MAIN99 CARDS

Planeswalker

3 cards

Creature

20 cards

Enchantment

5 cards

Artifact

25 cards

Sorcery

3 cards

Instant

9 cards

Land

8 cards
MAYBE2 CARDS

Creature

1 cards
NAMECOSTPRICE

Artifact

1 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • Emry, Lurker of the Loch + Chakram Retriever + Lotus Petal: early two-card combo, with no mana to spend
  • Emry, Lurker of the Loch + Mirran Spy + Lotus Petal: early two-card combo, with no mana to spend
  • Emry, Lurker of the Loch + Mirran Spy + Mishra's Bauble: early two-card combo, with no mana to spend
  • 3 game changers — Brackets 1 and 2 allow none
  • and 3 more combos that bear on the bracket, listed below
  • one extra-turn card — fine from Bracket 2 up
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 6
CURVE
12081142183843526+
COLOR
U: 43 pipsC: 106 pips
TYPES
Artifact39
Construct5
Equipment4
Thopter2
Artificer1
Bird1
Golem1
Jellyfish1
Myr1
Phyrexian1
Shaman1
Vedalken1
Land34
Nonbasic7
Basic27
Island28
Saga1
Urza's1
Creature21
Construct5
Human5
Wizard5
Artificer3
Merfolk2
Thopter2
Bird1
Dog1
Drone1
Elemental1
Equipment1
Golem1
Jellyfish1
Myr1
Phyrexian1
Vedalken1
Party5
Instant9
Enchantment6
Saga1
Urza's1
Planeswalker3
Teferi1
Tezzeret1
Ugin1
Sorcery3
Legends10
Historic46
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS17 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite storm count
Infinite colorless manaInfinite storm count
ADDITIONAL REQUIREMENTS
Artifact with MV<=2 that has a generic mana cost
Bracket 4 · early two-card combo, with no mana to spendInfinite colored manaInfinite storm count
Infinite card drawInfinite draw triggersNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite storm count
Infinite card drawInfinite colored manaInfinite creature tokensInfinite death triggersInfinite draw triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite storm count
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Infinite colored manaInfinite creature tokensInfinite ETBInfinite storm count
Infinite colorless manaInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Infinite colorless manaInfinite death triggersInfinite ETBInfinite LTBInfinite mana creatures you control can produceInfinite sacrifice triggersInfinite storm countInfinite untap of creaturesInfinite untap of creatures you control
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite LTBInfinite colorless manaInfinite death triggersInfinite sacrifice triggersInfinite storm countInfinite ETB
Infinite LTBInfinite ETBInfinite death triggersInfinite storm count
Infinite LTBInfinite ETBInfinite death triggersInfinite storm count
Bracket 4 · early two-card combo, with no mana to spendInfinite artifact ETBInfinite artifact LTBInfinite artifact sacrifice triggersInfinite storm countInfinite card draw at the beginning of the next upkeepInfinite draw triggers at the beginning of the next upkeep
Group
Color
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