COMMANDER · DECK
Heartless Burn
Bracket 4 · Optimized2021-03-16
DECK $
$394.89
MYTHIC
9
RARE
32
UNCOMMON
17
COMMON
42
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
13 cardsEnchantment
9 cardsArtifact
14 cardsSorcery
15 cardsInstant
9 cardsLand
9 cardsMAYBE2 CARDS
Artifact
2 cardsMONEY CARDS·44 CARDS·$303.57
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Planeswalker
2 cardsCreature
7 cardsEnchantment
7 cardsArtifact
11 cardsSorcery
8 cardsInstant
3 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 1 mass land denial card — only Bracket 4 allows it
- 3 game changers — Brackets 1 and 2 allow none
- Quest for Pure Flame + Heartless Hidetsugu + Glacial Chasm: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 1
- Quest for Pure Flame + Heartless Hidetsugu + Glacial Chasm — Bracket 2, arguably two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
38 cards not in the pool
NOT IN THE POOL · 38
CURVE
COLOR
TYPES
Land37
Nonbasic8
Basic29
Mountain29
Artifact17
Equipment3
Angel1
Construct1
Elk1
Sorcery15
Arcane1
Creature14
Human3
Shaman3
Elemental2
Ogre2
Angel1
Construct1
Devil1
Dragon1
Elk1
Giant1
Minotaur1
Pirate1
Rogue1
Warrior1
Wizard1
Zombie1
Outlaws2
Party3
Enchantment10
Aura1
Curse1
Instant10
Arcane1
Planeswalker2
Chandra1
Koth1
Legends6
Historic22
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Each opponent with an even life total loses the game
Near-infinite damageTarget opponent loses the game
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Infinite damage
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damage
Each opponent with an even life total loses the gameNear-infinite damage
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