COMMANDER · DECK
For Vic
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
17 cardsEnchantment
13 cardsArtifact
8 cardsSorcery
7 cardsInstant
21 cardsLand
5 cardsMONEY CARDS·7 CARDS·$72.83
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Creature
2 cardsEnchantment
2 cardsArtifact
2 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land34
Nonbasic5
Basic29
Forest29
Desert1
Vehicle1
Instant21
Creature18
Elf9
Druid5
Shaman3
Cleric2
Human2
Advisor1
Beast1
Elemental1
Ouphe1
Phyrexian1
Plant1
Scout1
Sphinx1
Treefolk1
Wurm1
Party2
Enchantment13
Aura10
Curse1
Artifact9
Equipment1
Sphinx1
Vehicle1
Sorcery7
Legends1
Historic10
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
41 cards not in the pool
NOT IN THE POOL · 41
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