COMMANDER · DECK
Roots of the Bloom run deep
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
22 cardsEnchantment
5 cardsArtifact
4 cardsSorcery
21 cardsInstant
10 cardsLand
16 cardsSIDEBOARD6 CARDS
Planeswalker
1 cardCreature
1 cardArtifact
3 cardsSorcery
1 cardMAYBE77 CARDS
Planeswalker
2 cardsCreature
37 cardsEnchantment
2 cardsArtifact
6 cardsSorcery
18 cardsInstant
4 cardsLand
6 cardsMONEY CARDS·66 CARDS·$383.50
Sign in to save your threshold.
Planeswalker
2 cardsCreature
29 cardsEnchantment
6 cardsArtifact
6 cardsSorcery
16 cardsInstant
3 cardsLand
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land39
Nonbasic15
Basic24
Forest11
Swamp8
Plains7
Demon1
Dryad1
Creature23
Elf4
Warrior3
Angel2
Druid2
Elemental2
Giant2
Horror2
Plant2
Avatar1
Bear1
Cleric1
Demon1
Dragon1
Dryad1
Forest1
Frog1
Human1
Insect1
Knight1
Leviathan1
Merfolk1
Scout1
Shaman1
Shapeshifter1
Treefolk1
Wurm1
Zombie1
Changeling1
Party4
Sorcery21
Elf1
Instant10
Lesson1
Enchantment6
Avatar1
Horror1
Room1
Artifact4
Vehicle2
Equipment1
Legends7
Historic10
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS11 COMBOS
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite self-mill
- Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
- Infinite self-mill
- Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
- Infinite ETB
- Infinite self-discard triggers
- Infinite tapped creature tokens
- Infinite +1/+1 counters on certain creatures
Bracket 1
doesn’t raise the bracket
- Infinite LTB
- Infinite ETB
- Infinite sacrifice triggers
- Infinite death triggers
- Infinite self-mill
- Infinite lifegain triggers
- Infinite lifegain
- Infinite landfall triggers
- Put all permanent cards from your graveyard and library onto the battlefield
Bracket 1
doesn’t raise the bracket
- Infinite self-mill
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Near-infinite ETB
- Near-infinite self-discard triggers
- Near-infinite landfall triggers
- Near-infinite creature tokens
- Near-infinite card draw
- Near-infinite draw triggers
Bracket 1
doesn’t raise the bracket
- Near-infinite landfall triggers
- Put all lands from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
- Infinite ETB
- Infinite self-discard triggers
- Infinite tapped creature tokens
- Infinite +1/+1 counters on certain creatures
Bracket 1
doesn’t raise the bracket
- Near-infinite landfall triggers
- Put all lands from your library onto the battlefield tapped
Bracket 1
doesn’t raise the bracket
- Infinite LTB
- Infinite ETB
- Infinite sacrifice triggers
- Infinite death triggers
- Infinite scry 1
- Infinite self-mill
- Infinite lifegain triggers
- Infinite lifegain
- Infinite landfall triggers
- Return all nonland permanents from your graveyard to the battlefield
Bracket 1
doesn’t raise the bracket
- Infinite LTB
- Infinite ETB
- Infinite sacrifice triggers
- Infinite death triggers
- Infinite self-mill
- Infinite lifegain triggers
- Infinite lifegain
- Infinite landfall triggers
- Return all nonland permanents from your graveyard to the battlefield
- Infinite surveil
Bracket 1
doesn’t raise the bracket
- Put all basic Plains from your library onto the battlefield
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
19 cards not in the pool
NOT IN THE POOL · 19
Comments · 0
No comments yet.