COMMANDER · DECK
arabelle
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
22 cardsEnchantment
4 cardsArtifact
8 cardsSorcery
15 cardsInstant
16 cardsLand
15 cardsMONEY CARDS·19 CARDS·$127.00
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Creature
2 cardsEnchantment
1 cardArtifact
1 cardSorcery
4 cardsInstant
6 cardsLand
5 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land34
Nonbasic13
Basic21
Mountain14
Plains13
Town1
Creature23
Human9
Goblin3
Soldier3
Toy3
Cat2
Cleric2
Clown2
Rogue2
Adventure1
Angel1
Berserker1
Coward1
Dog1
Dragon1
Dwarf1
Golem1
Kor1
Mercenary1
Noble1
Peasant1
Wizard1
Outlaws3
Party5
Instant17
Adventure1
Human1
Peasant1
Sorcery15
Artifact12
Equipment3
Toy3
Golem1
Enchantment5
Dog1
Saga1
Legends6
Historic18
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
4 cards not in the pool
NOT IN THE POOL · 4
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