COMMANDER · DECK
2020-10-04
250 CARDS (LIMIT 100)ILLEGAL: 1 CARD
DECK $
$2,236.12
MYTHIC
31
RARE
120
UNCOMMON
55
COMMON
44
COMMAND1 CARD
Creature
1 cardMAIN249 CARDS
Planeswalker
5 cardsCreature
60 cardsEnchantment
26 cardsArtifact
35 cardsSorcery
38 cardsInstant
48 cardsLand
29 cardsMONEY CARDS·147 CARDS·$1,750.62
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Planeswalker
4 cardsCreature
34 cardsEnchantment
17 cardsArtifact
27 cardsSorcery
25 cardsInstant
22 cardsLand
18 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 10 game changers — Bracket 3 allows 3
- 3 extra-turn cards — chaining turns is Bracket 4
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, for four mana or less, pieces included
- Painter's Servant + Grindstone: arguably two-card combo, for six mana or less, pieces included
- Bruvac the Grandiloquent + Traumatize: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 10 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 3
COMBOS · 3
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Painter's Servant + Grindstone — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Bruvac the Grandiloquent + Traumatize — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
1 card not in the pool
NOT IN THE POOL · 1
DUEL COMMANDER
Not legal
10 banned cards, 1 card not in the pool
BANNED · 10
NOT IN THE POOL · 1
CEDH
Not legal
- 10 game changers — cEDH lists run 10 or more
- Not Commander-legal, so not cEDH either
NOT IN THE POOL · 1
BRAWL (HISTORIC)
Not legal
6 banned cards, 89 cards not in the pool
BANNED · 6
NOT IN THE POOL · 89
CURVE
COLOR
TYPES
Creature61
Faerie21
Wizard18
Human10
Rogue8
Eldrazi3
Shapeshifter3
Spirit3
Artificer2
Crab2
Horror2
Specter2
Vedalken2
Adventure1
Advisor1
Bird1
Elk1
Fish1
God1
Golem1
Homunculus1
Illusion1
Knight1
Kraken1
Leviathan1
Nightmare1
Noble1
Scarecrow1
Soldier1
Sphinx1
Vampire1
Zombie1
Outlaws8
Party26
Instant49
Faerie2
Adventure1
Rogue1
Trap1
Artifact40
Equipment5
Bird1
Elk1
Golem1
Scarecrow1
Shapeshifter1
Sorcery39
Nightmare1
Rogue1
Land37
Nonbasic27
Basic10
Island9
Swamp8
Enchantment28
Aura2
Curse1
Faerie1
God1
Planeswalker5
Ashiok3
Jace1
Narset1
Legends23
Historic60
LAND PROBABILITY
37 LANDS · 249 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 454.4%
TURN 585.4%
TURN 696.2%
TURN 799.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS16 COMBOS
Infinite mill for target opponentNear-infinite self-mill
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite self-millInfinite mill for target opponent
Infinite mill for target opponent
Infinite mill for target opponent
Infinite mill
Infinite ETBInfinite LTBInfinite death triggersInfinite millInfinite sacrifice triggersInfinite self-mill
ADDITIONAL REQUIREMENTS
Persist Creature
Infinite blinkingInfinite colored manaInfinite ETBInfinite LTBInfinite mana permanents you control can produce
Infinite blinkingInfinite charge counters on a permanentInfinite colored manaInfinite ETBInfinite LTBInfinite mana permanents you control can produce
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Infinite mill
Infinite mill for target opponentNear-infinite mill
Infinite mill for target opponent
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite mill for target opponentNear-infinite self-mill
Infinite mill for target opponentNear-infinite mill
Infinite mill for target opponent
Infinite creature ETBInfinite creature LTBInfinite colorless manaInfinite death triggersInfinite creature sacrifice triggers
ADDITIONAL REQUIREMENTS
Persist Creature
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