MetaMox
COMMANDER · DECK
@nick409100 · 2026-08-24
Mogis, God of Slaughter
DECK $
$432.44
MYTHIC
10
RARE
50
UNCOMMON
20
COMMON
29
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

22 cards

Enchantment

15 cards

Artifact

11 cards

Sorcery

8 cards

Instant

5 cards

Land

22 cards
MONEY CARDS·54 CARDS·$331.28
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Creature

19 cards

Enchantment

14 cards

Artifact

8 cards

Sorcery

4 cards

Instant

2 cards

Land

7 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
00311521331348596+
COLOR
B: 34 pipsR: 51 pipsC: 140 pips
TYPES
Land38
Nonbasic20
Basic18
Mountain13
Swamp9
Desert1
Creature23
Demon4
Devil2
Goblin2
God2
Human2
Ogre2
Shaman2
Warrior2
Adventure1
Cleric1
Construct1
Dinosaur1
Dragon1
Dwarf1
Elder1
Elemental1
Horror1
Knight1
Lizard1
Noble1
Phyrexian1
Plant1
Vampire1
Zombie1
Party3
Enchantment18
God2
Artifact12
Construct1
Sorcery8
Instant6
Adventure1
Knight1
Zombie1
Legends12
Historic23
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS10 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
  • Infinite mill
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Target player loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite damage
  • Each opponent with an even life total loses the game
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Each opponent with an even life total loses the game
  • Near-infinite damage to all players
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Each opponent with an even life total loses the game
  • Near-infinite damage
Bracket 1
doesn’t raise the bracket
  • Each opponent with an even life total loses the game
  • Near-infinite damage
  • Near-infinite lifeloss
Group
Color
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