COMMANDER · DECK
Hail to the King
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
20 cardsEnchantment
18 cardsArtifact
6 cardsSorcery
11 cardsInstant
7 cardsLand
27 cardsMONEY CARDS·54 CARDS·$333.23
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Creature
8 cardsEnchantment
15 cardsArtifact
4 cardsSorcery
6 cardsInstant
5 cardsLand
16 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic22
Basic15
Plains12
Forest11
Island11
Mountain9
Swamp8
Creature21
Human11
Noble4
Mutant2
Pirate2
Soldier2
Warlock2
Advisor1
Archon1
Assassin1
Cleric1
Dinosaur1
Djinn1
Dragon1
Elk1
Giant1
God1
Knight1
Ogre1
Rogue1
Zombie1
Outlaws6
Party2
Enchantment19
Aura1
God1
Sorcery11
Instant7
Artifact6
Equipment1
Legends9
Historic14
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
41 cards not in the pool
NOT IN THE POOL · 41
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