COMMANDER · DECK
Uniting the Boys
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
30 cardsEnchantment
11 cardsArtifact
2 cardsSorcery
7 cardsInstant
16 cardsLand
16 cardsMONEY CARDS·35 CARDS·$117.02
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Creature
10 cardsEnchantment
8 cardsArtifact
2 cardsSorcery
2 cardsInstant
5 cardsLand
8 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land33
Nonbasic12
Basic21
Forest10
Plains7
Island6
Mountain4
Creature31
Human13
Elf7
Noble5
Warrior5
Halfling3
Soldier3
Druid2
Knight2
Ranger2
Scout2
Wizard2
Angel1
Archer1
Avatar1
Dog1
Dragon1
Dwarf1
Elemental1
Glimmer1
Orc1
Peasant1
Spider1
Spirit1
Party7
Instant16
Enchantment12
Aura2
Dog1
Glimmer1
Saga1
Sorcery8
Arcane1
Lesson1
Artifact2
Equipment2
Legends26
Historic28
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
9 cards not in the pool
NOT IN THE POOL · 9
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