COMMANDER · DECK
Time to Evolve
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
3 cardsCreature
33 cardsEnchantment
7 cardsArtifact
11 cardsSorcery
8 cardsInstant
7 cardsLand
16 cardsMONEY CARDS·31 CARDS·$207.20
Sign in to save your threshold.
Planeswalker
2 cardsCreature
14 cardsEnchantment
3 cardsArtifact
5 cardsSorcery
1 cardInstant
1 cardLand
5 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature34
Wizard11
Mutant8
Elf7
Human7
Merfolk5
Hydra4
Druid3
Ooze3
Insect2
Basilisk1
Beast1
Bird1
Boar1
Elemental1
Fish1
God1
Horror1
Phyrexian1
Warrior1
Party12
Land30
Nonbasic14
Basic16
Forest9
Island9
Gate4
Artifact11
Equipment1
Enchantment10
Aura2
Background1
Boar1
God1
Human1
Wizard1
Sorcery8
Instant7
Planeswalker3
Nissa2
Kiora1
Legends14
Historic23
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
37 cards not in the pool
NOT IN THE POOL · 37
Comments · 0
No comments yet.