COMMANDER · DECK
Mono Black Commander
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
23 cardsEnchantment
7 cardsArtifact
10 cardsSorcery
17 cardsInstant
8 cardsLand
11 cardsSIDEBOARD28 CARDS
Creature
8 cardsEnchantment
3 cardsArtifact
4 cardsSorcery
8 cardsInstant
3 cardsLand
2 cardsMAYBE209 CARDS
Planeswalker
6 cardsCreature
96 cardsEnchantment
29 cardsArtifact
16 cardsSorcery
32 cardsInstant
16 cardsLand
14 cardsMONEY CARDS·191 CARDS·$2,265.78
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Planeswalker
4 cardsCreature
72 cardsEnchantment
27 cardsArtifact
19 cardsSorcery
31 cardsInstant
14 cardsLand
24 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land34
Nonbasic10
Basic24
Swamp24
Saga1
Urza's1
Creature24
Vampire8
Phyrexian5
Horror3
Zombie3
Assassin2
Cleric2
Demon2
Knight2
Noble2
Praetor2
Snake2
Spirit2
Warlock2
Adventure1
Avatar1
Dauthi1
Elf1
Glimmer1
Human1
Minion1
Rogue1
Shaman1
Villain1
Wurm1
Outlaws5
Party3
Sorcery19
Vampire2
Warlock2
Instant12
Adventure1
Knight1
Zombie1
Artifact10
Infinity1
Stone1
Enchantment10
Glimmer1
Horror1
Saga1
Snake1
Urza's1
Legends14
Historic22
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 7 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS73 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
- Target opponent loses the game
- Infinite lifeloss for target opponent
Bracket 3
two-card combo, for six mana or less, pieces included
- Target opponent loses the game
- Infinite lifeloss for target opponent
Bracket 3
locks the table
- Reduce the toughness of creatures opponents control to 0
- Creatures opponents control die upon entering
- Lock
Bracket 3
locks the table
- Reduce the toughness of creatures opponents control to 0
- Creatures opponents control die upon entering
- Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Near-infinite lifeloss for target opponent
- Target opponent loses the game
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Near-infinite lifeloss
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Target opponent loses the game
- Infinite lifeloss for target opponent
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Each opponent loses the game
- Infinite lifeloss
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite mill
- Infinite self-mill
Bracket 1
doesn’t raise the bracket
- Target opponent loses the game
- Infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
- Infinite lifeloss for target opponent
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Infinite lifeloss for target opponent
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Infinite lifeloss for target opponent
- Near-infinite lifegain
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Destroy all creatures opponents control during each turn
Bracket 1
doesn’t raise the bracket
- Target opponent loses the game
- Infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
- Near-infinite draw triggers
- Near-infinite lifegain
- Near-infinite lifeloss
- Near-infinite looting
- Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Infinite lifeloss
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Infinite lifeloss
Bracket 1
doesn’t raise the bracket
- Target opponent loses the game
- Infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
- Infinite lifeloss for target opponent
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Infinite lifegain
- Infinite lifegain triggers
- Infinite lifeloss
Bracket 1
doesn’t raise the bracket
- Infinite lifeloss
Bracket 1
doesn’t raise the bracket
- Infinite lifeloss for target opponent
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Infinite damage
- Infinite lifegain
- Infinite lifegain triggers
- Infinite +1/+1 counters on a creature
- Infinite storm count
Bracket 1
doesn’t raise the bracket
- Target opponent loses the game
- Infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Infinite lifeloss
Bracket 1
doesn’t raise the bracket
- Infinite lifegain
- Infinite lifegain triggers
- Infinite lifeloss
Bracket 1
doesn’t raise the bracket
- Infinite lifeloss
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Infinite lifeloss
Bracket 1
doesn’t raise the bracket
- Target opponent loses the game
- Infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
- Destroy all creatures opponents control during each turn
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
- Target opponent loses the game
- Infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss for target opponent
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
- Exile your library
Bracket 1
doesn’t raise the bracket
- Infinite lifeloss for target opponent
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Infinite lifeloss
Bracket 1
doesn’t raise the bracket
- Target opponent loses the game
- Infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss for target opponent
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Each opponent loses the game
- Infinite lifeloss
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss for all players
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss for all players
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss for all players
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss for all players
Bracket 1
doesn’t raise the bracket
- Near-infinite draw triggers
- Near-infinite lifegain
- Near-infinite lifeloss
- Near-infinite looting
- Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
Bracket 1
doesn’t raise the bracket
- Infinite damage
- Infinite lifegain triggers
Bracket 1
doesn’t raise the bracket
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Infinite damage
- Infinite lifegain triggers
Bracket 1
doesn’t raise the bracket
- Near-infinite card draw for target opponent
- Near-infinite draw triggers for target opponent
- Near-infinite lifeloss for target opponent
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
Bracket 1
doesn’t raise the bracket
- Infinite +1/+1 counters on a creature
- Near-infinite card draw for target opponent
- Near-infinite damage
- Near-infinite draw triggers for target opponent
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Near-infinite lifegain
- Near-infinite lifegain triggers
Bracket 1
doesn’t raise the bracket
- Target opponent loses the game
- Infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
- Infinite lifeloss for target opponent
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Near-infinite self-discard triggers
- Near-infinite looting
Bracket 1
doesn’t raise the bracket
- Target opponent loses the game
- Infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
Bracket 1
doesn’t raise the bracket
- Infinite lifeloss for target opponent
- Near-infinite lifegain
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Infinite draw triggers
- Near-infinite black mana
- Near-infinite card draw
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Near-infinite looting
- Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
- Target opponent loses the game
- Infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
- Infinite lifeloss for target opponent
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
Bracket 1
doesn’t raise the bracket
- Target opponent loses the game
- Infinite lifeloss for target opponent
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
7 banned cards
BANNED · 7
CEDH
Not cEDH
- 7 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
3 banned cards, 12 cards not in the pool
BANNED · 3
NOT IN THE POOL · 12
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