MetaMox
COMMANDER · DECK
@CarmiBura · 2026-04-04
K'rrik, Son of Yawgmoth
DECK $
$2,893.25
MYTHIC
73
RARE
178
UNCOMMON
47
COMMON
39
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

23 cards

Enchantment

7 cards

Artifact

10 cards

Sorcery

17 cards

Instant

8 cards

Land

11 cards
MAYBE209 CARDS

Planeswalker

6 cards

Creature

96 cards
NAMECOSTPRICE

Enchantment

29 cards

Artifact

16 cards

Sorcery

32 cards

Instant

16 cards

Land

14 cards
MONEY CARDS·191 CARDS·$2,265.78
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Planeswalker

4 cards

Creature

72 cards
NAMECOSTPRICE

Enchantment

27 cards

Artifact

19 cards

Sorcery

31 cards

Instant

14 cards

Land

24 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
20911321731345566+
COLOR
B: 115 pipsC: 94 pips
TYPES
Land34
Nonbasic10
Basic24
Swamp24
Saga1
Urza's1
Creature24
Vampire8
Phyrexian5
Horror3
Zombie3
Assassin2
Cleric2
Demon2
Knight2
Noble2
Praetor2
Snake2
Spirit2
Warlock2
Adventure1
Avatar1
Dauthi1
Elf1
Glimmer1
Human1
Minion1
Rogue1
Shaman1
Villain1
Wurm1
Outlaws5
Party3
Sorcery19
Vampire2
Warlock2
Instant12
Adventure1
Knight1
Zombie1
Artifact10
Infinity1
Stone1
Enchantment10
Glimmer1
Horror1
Saga1
Snake1
Urza's1
Legends14
Historic22
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 4 · Optimized
COMBOS73 COMBOS
Bracket 3
early arguably two-card combo, for four mana or less, pieces included
  • Target opponent loses the game
  • Infinite lifeloss for target opponent
Bracket 3
two-card combo, for six mana or less, pieces included
  • Target opponent loses the game
  • Infinite lifeloss for target opponent
Bracket 3
locks the table
  • Reduce the toughness of creatures opponents control to 0
  • Creatures opponents control die upon entering
  • Lock
Bracket 3
locks the table
  • Reduce the toughness of creatures opponents control to 0
  • Creatures opponents control die upon entering
  • Lock
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Near-infinite lifeloss for target opponent
  • Target opponent loses the game
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Near-infinite lifeloss
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Target opponent loses the game
  • Infinite lifeloss for target opponent
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Each opponent loses the game
  • Infinite lifeloss
Bracket 2
arguably two-card combo, for six mana or less, pieces included
  • Infinite mill
  • Infinite self-mill
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
  • Infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite lifeloss for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Infinite lifeloss for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Infinite lifeloss for target opponent
  • Near-infinite lifegain
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Destroy all creatures opponents control during each turn
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
  • Infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Near-infinite draw triggers
  • Near-infinite lifegain
  • Near-infinite lifeloss
  • Near-infinite looting
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
  • Infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite lifeloss for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Infinite lifegain
  • Infinite lifegain triggers
  • Infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Infinite lifeloss for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Infinite damage
  • Infinite lifegain
  • Infinite lifegain triggers
  • Infinite +1/+1 counters on a creature
  • Infinite storm count
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
  • Infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Infinite lifegain
  • Infinite lifegain triggers
  • Infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
  • Infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Destroy all creatures opponents control during each turn
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
  • Infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Exile your library
Bracket 1
doesn’t raise the bracket
  • Infinite lifeloss for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
  • Infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss for all players
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss for all players
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss for all players
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss for all players
Bracket 1
doesn’t raise the bracket
  • Near-infinite draw triggers
  • Near-infinite lifegain
  • Near-infinite lifeloss
  • Near-infinite looting
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Infinite lifegain triggers
  • Infinite lifeloss
  • Infinite lifegain
Bracket 1
doesn’t raise the bracket
  • Infinite lifegain triggers
  • Infinite lifeloss
  • Infinite lifegain
Bracket 1
doesn’t raise the bracket
  • Infinite lifegain triggers
  • Infinite lifeloss
  • Infinite lifegain
Bracket 1
doesn’t raise the bracket
  • Infinite lifegain triggers
  • Infinite lifeloss
  • Infinite lifegain
Bracket 1
doesn’t raise the bracket
  • Infinite lifegain triggers
  • Infinite lifeloss
  • Infinite lifegain
Bracket 1
doesn’t raise the bracket
  • Infinite lifegain triggers
  • Infinite lifeloss
  • Infinite lifegain
Bracket 1
doesn’t raise the bracket
  • Infinite lifegain triggers
  • Infinite lifeloss
  • Infinite lifegain
Bracket 1
doesn’t raise the bracket
  • Infinite lifegain triggers
  • Infinite lifeloss
  • Infinite lifegain
Bracket 1
doesn’t raise the bracket
  • Infinite damage
  • Infinite lifegain triggers
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Infinite damage
  • Infinite lifegain triggers
Bracket 1
doesn’t raise the bracket
  • Near-infinite card draw for target opponent
  • Near-infinite draw triggers for target opponent
  • Near-infinite lifeloss for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Infinite lifegain triggers
  • Infinite lifeloss
  • Infinite lifegain
Bracket 1
doesn’t raise the bracket
  • Infinite +1/+1 counters on a creature
  • Near-infinite card draw for target opponent
  • Near-infinite damage
  • Near-infinite draw triggers for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
  • Infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite lifeloss for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
  • Near-infinite self-discard triggers
  • Near-infinite looting
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
  • Infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
Bracket 1
doesn’t raise the bracket
  • Infinite lifeloss for target opponent
  • Near-infinite lifegain
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Infinite draw triggers
  • Near-infinite black mana
  • Near-infinite card draw
  • Near-infinite lifegain
  • Near-infinite lifegain triggers
  • Near-infinite looting
  • Near-infinite self-discard triggers
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
  • Infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite lifeloss for target opponent
  • Target opponent loses the game
Bracket 1
doesn’t raise the bracket
  • Infinite lifegain triggers
  • Infinite lifeloss
  • Infinite lifegain
Bracket 1
doesn’t raise the bracket
  • Target opponent loses the game
  • Infinite lifeloss for target opponent
LEGALITYCOMMANDER-FAMILY FORMATS
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