COMMANDER · DECK
Garth 0 Lands
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
16 cardsArtifact
23 cardsSorcery
17 cardsInstant
22 cardsLand
21 cardsMONEY CARDS·20 CARDS·$67.86
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Creature
1 cardArtifact
4 cardsSorcery
3 cardsInstant
3 cardsLand
9 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Instant34
Land28
Nonbasic28
Rogue2
Cleric1
Elemental1
Elephant1
Human1
Kor1
Merfolk1
Minotaur1
Shapeshifter1
Warrior1
Wizard1
Sorcery26
Artifact24
Thopter1
Creature17
Human4
Wizard3
Cleric2
Elemental2
Merfolk2
Rogue2
Artificer1
Beast1
Elephant1
Gnome1
Kor1
Minion1
Minotaur1
Shaman1
Shapeshifter1
Skeleton1
Thopter1
Turtle1
Warrior1
Outlaws2
Party8
Legends4
Historic27
LAND PROBABILITY
21 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 441.2%
TURN 574.9%
TURN 691.3%
TURN 797.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
23 cards not in the pool
NOT IN THE POOL · 23
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